any news on the MLOD to ODOL converter yet?
any news on the MLOD to ODOL converter yet?
None. But to all fairness. Lets not expect anything until Resistance is released. Then BIS can relax a bit and start worrying about us moaning developers again![]()
Who knows, maybe we'll even get Visitor then.. *DROOOL*
/HuBBa
"If you run, you only die tired..."
/[FILO] HuBBa
aka. [moose]HuBBA
If you didn't noticed my previous post - in the 1.55 MP BETA test, the cfgModels section WORKS! This means that the muzzle flash bug is solved and with the release of Resistance we wont need any converters (since I assume the 1.55-1.60 MP BETA test will be Resistance's CORE)!!
FlipeR
but i want it for all the other reasons as well!
Exactly, the ODOL faster loading, better protection from model ripping, etc.
/HuBBa
I beleive that bug was fixed in 1.58
anyway it works fine in 1.60.
Pls update all of your models to use CFGMODELS because resistance will require it or else your rotors wont work. your muzzle flashes won't work.. infact many moving textures if not all will not work in Resistance if you don't update your addons.
Capt Moore
Capt. Moore
This sorta relates to another post i made, so if i used CFGModels will i then be able to use the setface command to change the faces of units? thus saving me having to make new faces for each indivual man![]()
Are there any decent articles on modding units yet? it seems most people are interested in vehicles and weapons?
so many questions, so little time.......
C$K Mods[/url]
ok, o2 has been released, this is good for everyone.
But now i really feel the need to protect my hard labour.
Before, only other modmakers could open and edit my addons, so that was no problem to me, if someone would steal my work i would be able to trace the person and appeal to his decency.
So now everyone has the tool and the means to open any model we release, i'm worried that people will do so and release addons that do not have our approval and claim they were the makers.
I would really appreciate the MLOD to ODOL tool now, can you please give us an update?
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spider_ipc @ July 18 2002,09:51)</td></tr><tr><td id="QUOTE">This sorta relates to another post i made, so if i used CFGModels will i then be able to use the setface command to change the faces of units? thus saving me having to make new faces for each indivual man ***![]()
Are there any decent articles on modding units yet? it seems most people are interested in vehicles and weapons?[/QUOTE]<span id='postcolor'>
To get a guy who can have a changeable face, just define him as a man in your Config.cpp. Thats not very clearn, elt me explain:
class CfgModels
{
class Default {};
class Head: Default {};
class Man: default {};
class SJB_SRT_1: Man {};
};
That should do it. (Correct as of 1.75)
Can someone please tell me what I need to add in the CFGModels line for a M113? I need to fix the muzzle problem...
am I right to say that after I get the CFGModels line done and use the Binarize tool by BIS, my muzzle will flash properly?
thanks !