so suma would it ever be possible to create a converter?
so suma would it ever be possible to create a converter?
Well i for one say "to hell with ODOL, Long live MLOD!" =)
If we get all the models in MLOD, there is no need for us to open up ODOL. We will have access to all game models anyway (if i understand you correctly Suma).
So only thing we WOULD want to do, is to compile the MLOD into a ODOL when we are ready for release. This so it works 100% with the HW T&L and some optimization stuff. But open it up again? i don't see why.
So instead of trying to figure out a way to open up ODOL, lets make sure our MLOD editing works 100%.
Just my $0.2
/HuBBa
"If you run, you only die tired..."
/[FILO] HuBBa
aka. [moose]HuBBA
Yeah, it also gives us, the mod teams, the tools to protect our work somewhat, like BIS do themselves now.
I think that is a good thing.
I wouldnt like to see the M109 be turned into a beachbuggy which fires 155 mm shells for instance
If we don't have to wait months for this tool, i'm going to wait releasing the vehicles untill we can convert to ODOL.
But for now, i still cant get the tanktracks to rotate, nor the supporting wheels. The driving and the spanner wheels DO rotate strangely enough.
I need an example model in MLOD. badly!
Gen. Carnage: in fact you have an example at you disposal - the U.S. M60 is in the DEMO! Open it and compare to you M109 Paladin!
BTW: Great work with it - you just need interiors![]()
FlipeR
The main advancement i see within ODOL is not T&L support or protected files - it's the smaller filesize!!
As many of us make real mods which will grow in data size we'll come to a point where we need as much space saving as possible! And ODOL models would be one of this ways![]()
Any update on when the binary conversion tools will be released? We are witholding any releases right now in waiting for the tools to create ODOL models out of our MLOD's.
/HuBBa
Yeah, Hubba is right - i have addon releases ready, but i don't want to release them with no T&L support!
Me too
Same for me....
FlipeR
Seems that with v.1.55 MP public BETA the well known "Muzzle Flash BUG" is gone and the cfgModels class section now works perfectly!!! Can somebody of BiS team confirm that?? TNX
FlipeR