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Thread: Rotor direction

  1. #1
    Staff Sergeant
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    Does anyone know how to get the main rotor on a chopper to spin the other way?

    Thanks,
    Capt Moore
    Capt. Moore

  2. #2
    Staff Sergeant
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    Author of the Thread
    The answer is to: flip the rotor axis in the memory area.

    put the top axis on the bottom and the bottom on the top..

  3. #3
    Gunnery Sergeant
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    He he, thanks for the answer Adammo. I know that I've read something about that problem on some other post, but I coud not find it again (and my search funktion unfortunately does not work).

    PSC

  4. #4
    Second Lieutenant VXR's Avatar
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    does it also work something like that with the tracks of a tank they turn also in a wrong axis on my addon

  5. #5
    Staff Sergeant
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    i dont know.. i havent made a tank yet.. only plane and chopper.

    but i would guess yes

  6.   Click here to go to the next Developer post in this thread.   #6
    BI Developer Suma's Avatar
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    Another way is to use negative speed. We used this for Chinook:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    mainRotorSpeed = 1.0;
    backRotorSpeed = -1.0;
    [/QUOTE]<span id='postcolor'>
    Ondrej Spanel, BIS Lead Programmer

  7. #7
    Master Gunnery Sergeant
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 12 2002,13:32)</td></tr><tr><td id="QUOTE">Another way is to use negative speed. We used this for Chinook:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    mainRotorSpeed = 1.0;
    backRotorSpeed = -1.0;
    [/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
    Would that work with counter rotating forward facing propellers?
    We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.

    D.I.L.L.I.G.A.F.: Rebel Without a Pause

  8.   This is the last Developer post in this thread.   #8
    BI Developer Suma's Avatar
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would that work with counter rotating forward facing propellers?[/QUOTE]<span id='postcolor'>

    It works only for vehicles with simulation="helicopter.

  9. #9
    Master Gunnery Sergeant
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    Thanks Suma
    I experimented by rotating the axis points. I now have an f27 with counter rotating props.
    Cheers
    Klink

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