Does anyone know how to get the main rotor on a chopper to spin the other way?
Thanks,
Capt Moore
Does anyone know how to get the main rotor on a chopper to spin the other way?
Thanks,
Capt Moore
Capt. Moore
The answer is to: flip the rotor axis in the memory area.
put the top axis on the bottom and the bottom on the top..
He he, thanks for the answer Adammo. I know that I've read something about that problem on some other post, but I coud not find it again (and my search funktion unfortunately does not work).
PSC
does it also work something like that with the tracks of a tank they turn also in a wrong axis on my addon![]()
i dont know.. i havent made a tank yet.. only plane and chopper.
but i would guess yes
Another way is to use negative speed. We used this for Chinook:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
mainRotorSpeed = 1.0;
backRotorSpeed = -1.0;
[/QUOTE]<span id='postcolor'>
Ondrej Spanel, BIS Lead Programmer
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 12 2002,13:32)</td></tr><tr><td id="QUOTE">Another way is to use negative speed. We used this for Chinook:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
mainRotorSpeed = 1.0;
backRotorSpeed = -1.0;
[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
Would that work with counter rotating forward facing propellers?
We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.
D.I.L.L.I.G.A.F.: Rebel Without a Pause
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would that work with counter rotating forward facing propellers?[/QUOTE]<span id='postcolor'>
It works only for vehicles with simulation="helicopter.
Thanks Suma
I experimented by rotating the axis points. I now have an f27 with counter rotating props.
Cheers
Klink