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Thread: Bmp memory lod translated

  1. #1

    Cool

    I got the memory LOD for a BMP translated:

    cerveny pozicni = probably rear lights
    doplnovani = refilling (probably loading point)
    Konec hlavne = end of barrel
    Konec L svetla = End of left light
    Konec P svetla = End of right light
    Konec rakety = End of rocket
    Kulas = ? Still dont know
    L svetlo = Left light
    P svetlo = Right light
    osa_poklop_commander = commander hatch axle
    OsaHlavne = gunbarrel axle
    osahlavnevelitele = main gunbarrel axle
    osavelitele = main axle
    OsaVeze = turret axle
    otochlaven = turning gunbarrel
    otochlavenvelitele = main turn gunbarrel
    otocvelitele = main turnpiont
    otocvez = turnturret
    Spice rakety = rocket nosecone
    Stopa = threadmarks
    Usti hlavne = gunmuzzle
    vyfuk konec = exhaust end
    vyfuk start = exhaust start
    zamerny = calculatuon/measuremnt (Not sure what it does)
    zeleny pozicni = green positionlights

    Thanks to Vladimir Koller for helping me with this.

  2. #2
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I got the memory LOD for a BMP translated:

    cerveny pozicni = probably rear lights
    doplnovani = refilling (probably loading point)
    Konec hlavne = end of barrel
    Konec L svetla = End of left light
    Konec P svetla = End of right light
    Konec rakety = End of rocket
    Kulas = ? Still dont know
    L svetlo = Left light
    P svetlo = Right light
    osa_poklop_commander = commander hatch axle
    OsaHlavne = gunbarrel axle
    osahlavnevelitele = main gunbarrel axle
    osavelitele = main axle
    OsaVeze = turret axle
    otochlaven = turning gunbarrel
    otochlavenvelitele = main turn gunbarrel
    otocvelitele = main turnpiont
    otocvez = turnturret
    Spice rakety = rocket nosecone
    Stopa = threadmarks
    Usti hlavne = gunmuzzle
    vyfuk konec = exhaust end
    vyfuk start = exhaust start
    zamerny = calculatuon/measuremnt (Not sure what it does)
    zeleny pozicni = green positionlights
    [/QUOTE]<span id='postcolor'>


    you got some things wrong:

    I got the memory LOD for a BMP translated:

    cerveny pozicni = probably rear lights
    doplnovani = refilling (probably loading point)
    Konec hlavne = end of barrel
    Konec L svetla = End of left light
    Konec P svetla = End of right light
    Konec rakety = End of rocket
    Kulas = ? Still dont know [coaxial gun muzzle]
    L svetlo = Left light
    P svetlo = Right light
    osa_poklop_commander = commander hatch axle
    OsaHlavne = gunbarrel axle
    osahlavnevelitele = main gunbarrel axle [axle for the commanders turretgun]
    osavelitele = main axle [rotation axis for comturret]
    OsaVeze = turret axle
    otochlaven = [gunbarrel geometry]
    otochlavenvelitele = [comturret gun geometry] ? doesnt work
    otocvelitele = [comturret geometry]
    otocvez = [turret geometry including the comturret and the gun&#39;s geomtry]
    Spice rakety = rocket nosecone
    Stopa = threadmarks
    Usti hlavne = gunmuzzle
    vyfuk konec = exhaust end
    vyfuk start = exhaust start
    zamerny = calculatuon/measuremnt (Not sure what it does)
    zeleny pozicni = green positionlights
    [poklop_commander/gunner/driver = geometry for the gunner/comm/driver hatches, model them in closed position]
    [osa_poklop_gunner/driver= same as for commanders hatch axis]
    [kolL1/kolL2/kolP1/kolP2]= driving, non bouncing wheels
    koloL1...koloL9 koloP1...koloP9 =bouncing wheels

  3. #3

    Thumbs up

    Great&#33;

  4. #4
    Staff Sergeant
    Join Date
    Sep 11 2001
    Location
    Izola, Slovenia
    Posts
    227
    "cerveny pozicni = probably rear lights" WRONG&#33;

    cerveny pozicni = RED position lights&#33;

    And btw what do you mean by bouncing/non-bouncing wheels???


    FlipeR

  5. #5
    Master Gunnery Sergeant
    Join Date
    Jan 7 2002
    Location
    New Zealand
    Posts
    1,088
    This is cool guys. So how about the aircraft. Got some of them figured but the flaps got me beat. Also what is the corresponding model parts names for the above, because sometimes the memory point names differ slightly from the model part names.
    Cheers 8)
    We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.

    D.I.L.L.I.G.A.F.: Rebel Without a Pause

  6. #6
    bouncing wheels: the wheels that carry the weight, the non-driven wheels.
    bouncing meaning.. the wheels that move up and down when driving over a bump in the road.

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