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Thread: Setting scale

  1. #1
    For my first project I thought I'd try the L7A1 GPMG. I have the first LOD and can view it in all its unskinned glory in Buldozer. But:

    1. Is there any way to preview how a texture looks before opening Buldozer?

    2. How do you set the scale? the damned thing may only be useable if I put it in a turret of the New Jersey.

    3. How many polys would you say were acceptable for a smallarm?

    Help?

    Never forget your shovel. Remember: A sanitary battlefield is a happy battlefield.

  2. #2
    Gunnery Sergeant
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    1 grid unit = 1 m (aproximately). But you still need some try and error (find out how the model looks in game and resize it so that it looks good).
    Keep polycount as low as possible. But if you think it's ok and it works fine on your computer, it's ok.

    PSC

  3. #3
    Master Gunnery Sergeant Stag's Avatar
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    1 Grid unit= 1 metre? Scratch the New Jersey, You bung this thing on a Death Star!


    Thanks for the response

  4. #4
    Master Gunnery Sergeant Stag's Avatar
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    Hmm. I think the grid is closer to 1 square = 10 centemetres, though I haven't got to the point where I've started work on the Config yet, so I can't be totally sure.

    As far as the texture map goes, I've found the gizmo, but it works nothing like GMax.

  5. #5
    Master Sergeant PiNs_Da_Smoka's Avatar
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    No, the grid is aprox. 1m
    Can't believe I'm still here.

  6. #6
    Master Gunnery Sergeant Stag's Avatar
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    The grid is 1m? Ok, sorted, and thanks.

    Can anyone help on the texture problem?

  7. #7
    Another "gimpy" on the way ...
    a-lone-wolf

  8. #8
    @ aLone Wolf

    Hi pleaze maybe you can help me !
    I see that your model is red ..
    Is there the texture on it?
    What did you change that you see the texture...
    http://www.flashpoint1985.com/cgi-bin....t=14777
    I think i have the same problem...
    Thx HUNT666



    U can send me all Your static anims wishes

  9. #9
    Master Gunnery Sergeant Stag's Avatar
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    Thumbs up

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aLoneWolf @ July 05 2002,13:49)</td></tr><tr><td id="QUOTE">Another "gimpy" on the way ...
    [/QUOTE]<span id='postcolor'>
    Wow, That&#39;s nice&#33;

    I&#39;m having problems sticking the textures to the gizmos, as you can see by the pistol grip above. When I open the tool for Gizmo alignment, all I see is a blue square.

    I was using windows 98, but upgraded yesterday to Windows 2000. possibly this will resolve some of the "peculiarities" I&#39;ve noticed with O2, but O2 is offline until I can get a fresh passcode.

  10. #10
    Master Gunnery Sergeant Stag's Avatar
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HUNT666 @ July 05 2002,14:10)</td></tr><tr><td id="QUOTE">@ aLone Wolf

    Hi pleaze maybe you can help me &#33;
    I see that your model is red ..
    Is there the texture on it?
    What did you change that you see the texture...
    http://www.flashpoint1985.com/cgi-bin....t=14777
    I think i have the same problem...
    Thx HUNT666[/QUOTE]<span id='postcolor'>
    Hunt, the red model is mine. Hopefully, though, A Lone Wolf will answer both our questions.

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