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Thread: Meet the lod family

  1. #21
    the best way to get to know how to change some selection names in the config.cpp is:
    download Config.txt 1.46 (it's only v1.46 but that's enough)
    open it with notepad and search for 'selection=', there you will see the czech names and also the values which have to be changed

    short introduction in some classes:
    if you want to have lights on your addon you have to make
    a reflectors {} class where you define the lights with their selection names. for blinking lights you have to use the original czech names
    all classes beginning with indicator define the instruments in your cockpit. both the axis and the selection have to be in the same LOD (mostly ViewPilot)

    cheers hardrock

    What you want to do is possible, depending on your imagination and the way you implement it

    Join the CiA Coop Nights!

    "Ok Ok they do not certificate "Klobürsten" Addons but this Addons are really for the Ass" (MCPXXL)

  2. #22
    Thanks, hardrock! I'll do as you suggest. I especially appreciate your going into detail about the reflector and indicator classes.

  3. #23
    Sergeant Major
    Join Date
    Apr 26 2003
    Location
    Bellingham, WA, USA
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    1,563
    Quote Originally Posted by (Kegetys @ July 18 2002,16:26)
    LandContact lod where points for land contacting is defined, without this vehicles usually tend to shake and start jumping.
    whoa seriously, vehicles and do without it

  4. #24
    Quote Originally Posted by [b
    Quote[/b] ]The only way I know to do this is make a new model for the LOD--but I'm no expert. The point of the LODs is to have models with fewer faces on them, so pasting the same model into the LODs is the wrong thing to do.
    After I made the model just the way I wanted it I mark everything and edit\copy. Then I create another LOD and edit\paste. Then I will have a new LOD that are a copy of that first LOD. Then I start to take away small details and making the model simpler. So when I create next LOD I mark everything in the latest LOD and edit\copy. Create another LOD, edit\paste. So now there is a copy of the last LOD and I start to make that model more simple. The textures will stay during the copy-paste.
    At my third LOD, depending on the model, I usually start to replace textures so it uses less textures. In the last two LODs I use just one texture.
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  5. #25
    First Sergeant
    Join Date
    Aug 31 2002
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    Tromsř, Norway
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    umm...to make a copy of a lod you just have to right click on it and press "duplicate", and you get a new lod which is exactly the same

    Garcia
    \"Va det opp te mæ skulle dokker ha vært på ishave og ronka kobbekuk, førbainna søringsatana, så kunne dokker ha sotte å konfigurert dokker sjøl utavhælvettes langt oppi de utpulte ræven dokkers at dokker måtte sjite utav øran neste gang dokker måtte på dass, og når dokker va færdi me det, så sku æ personlig ha kommen å formatert trynan dokkers, å så innstallert skanken oppi baillhånka dokkers så dokker pesse røde serienummer.\" - Sint fisker...

  6. #26
    Second Lieutenant VXR's Avatar
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    Jan 26 2002
    Location
    Netherlands
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    4,170
    here is some information about LODs made by matthijs Matthijs on the Lowlands warrior page.



    Level of Detail (LODs)

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