You can use jpeg textures when you import from 3ds, and only use baseline comression for those textures, o2 doesn't work with progressive comression.
You can use jpeg textures when you import from 3ds, and only use baseline comression for those textures, o2 doesn't work with progressive comression.
How is it with pac and paa textures? I don't like paa very much. It behaves pretty strange sometimes. I like to use pac but I have some problems sometimes when I use black colors. Buldozer crashes and says it can't load mipmap of that file or something. Does anybody know how to overcome that problem and still beeing able to use pac textures?
Sorry for bringing up an older thread, but why is it that I get pink outlines on some of my textures?
♪Mayhem - De Mysteriis Dom Sathanas♪
because the white color in your texture, paa and pac do not support white, make the color a little bit more grey and your problem should be fixed
Um, the link at the very beginning of the tute, to Vixer's tute, is now a dead link .... do you veterans think that means I won't be able to get started with this tute? I'm just now getting started -- and hoping to make some modern armor before too long....
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mooncaine @ Feb. 02 2003,08:55)</td></tr><tr><td id="QUOTE">Um, the link at the very beginning of the tute, to Vixer's tute, is now a dead link .... do you veterans think that means I won't be able to get started with this tute? I'm just now getting started -- and hoping to make some modern armor before too long....[/QUOTE]<span id='postcolor'>
Vixer's tutorial is under my first 2 posts.
5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Feb. 02 2003,16
5)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Vixer's tutorial is under my first 2 posts.[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
Oops! heh. Thanks!