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Hi all,
I've been trying to create objects whose pitch and roll can be set via script. As we all know, you can set the yaw (or direction) via a setDir, but you can't do the same for pitch and roll.
Well, I'm halfway there! To explain...
I was messing around with Zwadar's openable gate model, as he uses one axis of rotation animation to raise and lower the gate arm. I modified the config.cpp to look like this:
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class CfgPatches
{
class kkb_gate
{
units[] = {"kkb_gate"};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgModels
{
class Default { };
class kkb_gate: Default
{
sections[]={"arm"};
sectionsInherit="";
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class Fence: NonStrategic {};
class kkb_gate_dummy: Fence
{
accuracy=1.000;
scope=0;
vehicleClass="Objects";
model="\kkb_gate\kkb_gate.p3d";
displayName="Gate";
destrType=destructtree;
cost=100;
icon="\kkb_gate\kkb_gate.paa";
};
class kkb_gate:kkb_gate_dummy
{
Scope=2;
accuracy=1000;
displayName="KKB Gate";
animated=1;
class Animations
{
class roll
{
type="rotation";
animPeriod=0.0000001;
selection="arm";
axis="osa_roll";
angle0=0;
angle1=6.284;
};
class pitch
{
type="rotation";
animPeriod=0.0000001;
selection="arm";
axis="osa_pitch";
angle0=0;
angle1=6.284;
};
};
};
};
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I then modified the .p3d by adding a second axis of rotation (by adding two vertices to form the axis in the appropriate place), and as you can see, I've called these axes "osa_roll" and "osa_pitch". Both are set to operate on the selection "arm".
Now, in my script, I can use the following commands to set the roll and pitch of the gate arm:
mygate animate ["pitch", _a]
mygate animate ["roll", _b]
...where mygate is the name I've assigned to the gate, and _a and _b are values between 0 and 1. Going from 0 to 1 gives you one full 360 rotation.
Well, it half works. If I use the config .cpp exactly as quoted above, the pitch will work but the roll won't. If I simply then swap the order in which the animations are written in the config.cpp, the roll will work but the pitch won't!
Any ideas chaps?
Prospero
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