I've been working for some time now on some so-called "Collision spheres". They're basically invisible spheres of different sizes which you can use for, well, various things - like a 3D trigger for example, rather than a normal 2D one.
Anyway, I'm almost happy with them, but there's one last little fly in the ointment:
Owing to the way they work with the OFP game engine, the best sim-type for these things seems to be either "car" or "motorcycle". Now, imagine you walk into this invisible sphere - little puffs of smoke are generated - kinda like the puffs of smoke from tyres on ground...
Can anyone think of a work-around to get rid of the smoke?