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Thread: Guard towers

  1. #1
    I want to make a mission with soldiers in guard towers but I can't get them in. I've tried in cargo, action menu scripting but I don't if the scripting was right. Also does anyone know how to get standard soldiers paradropping at the start of a mission with out getting into a helicopter and taking off... yadda yadda cos I wanna try it with cars.
    Goatie

  2. #2
    In OFP (haven't tried with Nogova) you have to just place units in the towers. It's fiddly as f*ck, but you'll get the hang of it. Zoom right in on the tower and when the little message saying "house" comes up, double click and put the unit in. Only trouble is, as soon as the fighting starts the units tend to hit the deck and fall out of the tower!!! If anyone has a way round this I'd be interested in knowing.

    If you want you can send me your email address and I'll mail you the files for a mission I made with soldiers in the towers guarding a base.
    We are the future. The 21st century, dyslexic, glue-sniffing cyber sluts, with homicidal minds and handguns.

  3. #3
    copy this into the init field of the soldier.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setPos &#91;getPos this select 0, getPos this select 1, &#40;getPos this select 2&#41; + 4.9&#93;; this setunitpos &#34;UP&#34;[/QUOTE]<span id='postcolor'>

    that should work

  4. #4
    Hmm if you just place the guy over tower in editor he is in it.

  5. #5
    thanx for the input it worked but can anyone answer my second question?

  6. #6
    just use the parachute under air? and the get in command?

  7. #7
    What kind of unit u what to paradrop ? If it is a Blackop just place Parachute unit (Side-Air) and make it flying. If it is the other soldier place an empty chute (emty-air), make it flying, name it for example chute1. Then place a unit and add the following to his init field: this moveindriver chute1.

  8. #8
    I&#39;m glad someone made a post about this problem. Its buged me for a while.

  9. #9
    Thx Ever1 for the help. I&#39;m hopin to post my first mission soon. Keep an eye out at OFPN.

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