Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Editing optics ?

  1. #1

    Unhappy

    How can I edit Optics P3D files ? if I try to open any Optic iles (In Breathe Light) I get "Unable to Read" error ??
    Intel Core i7 980X EXTREME, 12 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
    Single 27 inch Monitor, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... I hope

  2. #2
    First Sergeant gonk's Avatar
    Join Date
    Jul 3 2001
    Location
    Australia
    Posts
    924
    Author of the Thread

    Post

    Can I make a Optics P3D with Oxygen light ? or is that only possible with the full version ?

  3. #3
    you can't edit the optics in the Resistance or any version other than 0.35 (demo) which is pretty haed to find...
    I chose a cow.

  4. #4
    First Sergeant gonk's Avatar
    Join Date
    Jul 3 2001
    Location
    Australia
    Posts
    924
    Author of the Thread

    Wink

    Damn...

  5. #5
    Where are the optics p3ds?

    Can you make a full new one for a new model?

    Cheers
    Oberon "sniper" 3d "I know something you don't"


  6. #6
    the optics are just a flat, textured plane, though you need a DEMO version of OPF (0.36) to be able to edit them

  7. #7
    First Sergeant gonk's Avatar
    Join Date
    Jul 3 2001
    Location
    Australia
    Posts
    924
    Author of the Thread

    Post

    Does anyone have a spare optics file that can be edited in Breathe light ?

  8. #8

    Unhappy

    Is ther no way to create your own optics from scratch?

    So where are all these new optics (HK pack etc. etc.) coming from?

  9. #9
    That´s what I mean....

    If I make a custom optic for a vehicle do I save it in the P3D or do I make a new P3D? and so where do I save it?

  10. #10
    Download old demo, dePBO and uncrypt data3d.pbo and look for optika*.p3d. Pick a suitable model (i.e. from a similar weapon; want make a sniper rifle? Pick M21).

    DePBO data.pbo and view the textures of the model chosen before.

    It's easy to adapt the existing optics (redraw textures)-why make new ones from scratch?

    btw: How can I implement animated textures? I know there's a naming convention (mytexture.01.paa,mytexture.02.paa,...). But if I put my own animation textures on a normal face, ofp crashes. Do I have to set any flags/properties/triggers/trap doors?
    Tempus Fugit.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •