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gianni001

New multiplayer mode - Expression of Interest (Details within)

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Hi guys, I am looking for some motivation =) So I thought I would get an expression of interest into a multiplayer mission design I have come up with.

I am in the process of creating a simply designed series of multiplayer game modes that venture away from some very popular game mods such as KoTH and Wasteland (Both of which I enjoy alot).

Think along the lines of - Battlefield meets Project reality meets Arma 3 while kept simplified.

The general idea of the missions are to be

- A-symmetrical in design so that the teams involved play to eachothers strengths and weakness's.

- A very hardcore mode that focus's on teamplay. Pre-defined classes and roles that are specific to the success of the mission. No squad icons, No map markers, No 3rd person. A brutally hardcore environment.

- A large scope - 70 Players. Focus on good FPS and gameplay due to the simple yet effective design of the mission.

- Utilize only standard Arma 3 features so no mods are required

- Effective re spawn timer and revive system, a team who can manage their men and keep them alive / revive them is going to have the decisive upper hand to those who have to respawn.

Class's and loadouts being pre defined aims to create a team environment where each role has a specific purpose and ultimately create a balanced environment where you don't see everyone carrying high powered marksmen rifles with good optics. Such class's would have limited slots available and would be pertinent to mission success. Squads would need specialist roles to accommodate the success of the mission.

Vehicles and equipment are not something that are spammed, a Ghosthawk gunship support would be a huge and effective advantage to the team, transport vehicles and munitions would play a key role. A deploy-able MG nest to cover an area would be an effective tool and not something that could be taken lightly or sniped for 3 kilometers away.

Good and stable FPS, lack of vehicle spam and a focus on tactical squad play within the AO will create very reasonable frame rates.

No gimmicky unlocks or leveling system. (No disrespect to any mission or mod that has these)

A brief overview of the first scenario I have almost completed is as follows.

OPFOR have more players than BLUFOR. % To be determined.

-- OPFOR Insurgents are defending weapon caches located around the town of Kavala and BLUFOR have to destroy them.

-- Side objectives can appear and can contain anything from weapons caches with advanced weapons or vehicles that can help sway the fight. Teams will have to decide weather or not to divert resources to capture these objectives.

Assets and Spawns.

OPFOR have the luxury of multiple spawn locations within the town and have at their disposal multiple .50 Cal Pickups and civilian vehicles scattered around. The armed pickups are on a set respawn timer. Each time a weapon cache is destroyed OPFOR loose a spawn point and are pushed farther back from their objectives.

BLUFOR have established an FOB on the outskirts of town with multiple land transport vehicles to insert them into the AO, they also have control of a nearby airfield with a Hummingbird and Ghosthawk gunship available to them. These vehicles are on a set re spawn timer. Each time a weapon cache is destroyed BLUFOR gain a foothold in the form of a closer spawn point to the objectives.

A brief look at each sides roles and equipment, keeping in mind roles are pre defined and each team can only have a certain number of each role (Solders / Riflemen excluded are unlimited)

OPFOR - Opfor are less organized but brutal, theyre baseline solders carry higher caliber rifles and RPG's. Where they lack advanced optics and accuracy they make up for in power and numbers.

Soldier - Standard 7.62 rifle and RPG with one HE round.

Medic - Medkit and Standard 7.62 rifle.

Marksmen - Higher caliber rifle with medium range optic

Sapper - 5.56 rifle, assorted mines, Toolkit, explosives and deployable MG.

Machine gunner - 7.62 LMG

Sniper - .50 cal Sniper rifle + Rangefinders.

BLUFOR - Blufor are an organized army of trained soldiers. Each soldier has a more specific role and purpose.

Riflemen - Standard 6.5 Rifle with close range optic

Medic - Medkit and Standard 6.5 Rifle

Marksmen - 7.62 DMR with medium range optic

Engineer - 6.5 Carbine, 2x Satchel charges and a Toolkit

Grenadier - Underslung Grenade launcher 6.5 Rifle

Anti Tank - PCML, 6.5 Carbine

Machine Gunner - 6.5 LMG with close range optic

Sniper - .408 Cheytac + Rangefinders

Forward Recon - 5.56 Carbine, deployable UAV

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So thats a basic overview, as I said im just looking for an EOI on the gameplay.

Let me know what you think.

Thanks,

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I think arma 3 lacks of good multiplayer game modes, and most of you ideas are absolutely needed right now. I have some desings with similar aproachs like yours but don't know how to script them my self.

 

About the hardcore focus, it's fine but I should let it optional for the server administrators as an option, 3rd person view, map markers and all those as options and then let the people select the server they join.

I would like to know if someone could teach me how to script a multiplayer mission in arma 3.

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I would like to know if someone could teach me how to script a multiplayer mission in arma 3.

 

 

Teaching how to script for Arma is not an easy task as the language is a bit weird (and I am not a coder by any means but this is what I've been told by others much smarter than me).

 

I learned how over a few years of making and testing missions, and taking other people's missions apart to see how they do it.  I would suggest starting with Mr. Murray's Editing Guide (google it).  It's a bit old now but most of the concepts, etc are still valid.  This will teach you the basics of creating a mission and setting up the proper file(s) and structure.

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I have read the Mr. Murray editing guide, but is focused in doing Coop misions or single player missions. Also I suppose most of the Mr. Murray tutorial is outdated by now. I have read the BIS Wiki and it is usefull to learn the basics but not for MP missions. I have also printed other's scripts of missions to try to figure it out how to do things but most of the time you can only copy paste the code, as soon I try to modify something things stop to work...

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