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Berecz

Oxygen 2- The UV map is buggy

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Hi. ;)

I want to edit an ArmA II building in 3ds Max. When I check the UV in Oxygen 2, it doesn't match with the texture.

I'm trying to fix it in 3ds Max, but it takes a long time. Is there any faster way to fix the UV?

Please help me. Thank you. :bounce3:

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there is nothing wrong with the UVs. read what a multimat is first, it uses 2 Uv sets. You will find the correct unwrap in uv set 2 (or map channel 2 for max).

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there is nothing wrong with the UVs. read what a multimat is first, it uses 2 Uv sets. You will find the correct unwrap in uv set 2 (or map channel 2 for max).

Thank you for your answer, but I tried to find the correct, but I didn't found. :/

http://i.imgur.com/zs4DypJ.jpg (306 kB)

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