Maff 246 Posted June 30, 2015 (edited) I am having an issue with BIS_fnc_spawnVehicle spawning my AA guns underground. I have used BIS_fnc_spawnVehicle many times in missions ad have never had this issue. I have swapped the AA guns with various vehicles and the exact same thing happens. When I hijack the driver via MCC and drive a few metres the vehicle moves to ground level. The Caches spawn on ground level before they are moved to their building positions. I am working on Zargabad and using ACE mods. I am lost. Any help appreciated. Edit: Using createVehicle has the same issue. Why are the caches spawning on ground level but not the AA? Could this be an issue with Locations? //init.sqf waituntil {!isnil "bis_fnc_init"}; _SideHQ = createCenter resistance; _group = createGroup resistance; West setFriend [resistance, 0]; resistance setFriend [West, 0]; [] execVM "MissionSetup.sqf"; //MissionSetup.sqf waituntil {!isnil "bis_fnc_init"}; _TOWNpos = nearestObjects [[0,0,0], ["LocationLogic"], 10000]; for "_x" from 1 to 4 do { _SelectTOWNpos = _TOWNpos select floor(random(count _TOWNpos)); _TOWNpos = _TOWNpos - [_SelectTOWNpos]; _cache = createVehicle ["LocalBasicAmmunitionBox", getPos _SelectTOWNpos, [], random(359), "NONE"]; sleep 1; [_cache,1000,4] execVM "someBuildingPos.sqf"; sleep 1; }; _AApos = nearestLocations [[0,0,0], ["FlatArea"], 10000]; for "_x" from 1 to 2 do { _SelectAApos = _AApos select floor(random(count _AApos)); _AApos = _AApos - [_SelectAApos]; //_AA = createVehicle ["ZU23_TK_INS_EP1", getPos _SelectAApos, [], random(359), "NONE"]; // Same issue! _AA = [getPos _SelectAApos, random(359), "ZU23_TK_INS_EP1", resistance] call BIS_fnc_spawnVehicle; sleep 1; }; Edited June 30, 2015 by Maff Added further info. Share this post Link to post Share on other sites
Schatten 268 Posted June 30, 2015 Try for "_x" from 1 to 2 do { _SelectAApos = _AApos select floor(random(count _AApos)); _AApos = _AApos - [_SelectAApos]; [color="#FF0000"]_SelectAApos = getPos _SelectAApos;[/color] _AA = [[color="#FF0000"]_SelectAApos[/color], random(359), "ZU23_TK_INS_EP1", resistance] call BIS_fnc_spawnVehicle; [color="#FF0000"](_AA select 0) setPosATL [_SelectAApos select 0, _SelectAApos select 1, 0];[/color] sleep 1; }; Share this post Link to post Share on other sites
Maff 246 Posted June 30, 2015 A-HA! It worked. Brilliant! I just finished spam-pasting game logics all over Zargabad to get around the problem. You've saved me the tedious task of looking for 100 flat areas to move them to. Many thanks. Share this post Link to post Share on other sites