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maquez

slingload module stopped working after 1.46

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certain cargo types slingload stopped to work with update 1.46

could anyone please test and confirm this?

test mission: https://drive.google.com/file/d/0B1gWUNu0kwK1SXNscWdhb2Z0SWc/view?usp=sharing

placed working and not working cargo types and marked with marker

note that the non working cargo's all have the "DLC Helicopters" icon.

http://feedback.arma3.com/view.php?id=24344

do you ever test patches before release BI?

kind regards

maquez [Q-Net]

Edited by maquez
more clear description of bug

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after more testing found out there are certain cargo types which worked previous update 1.46

have now stopped to function with slingload.

Edited by maquez

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what's up with this community ?

nobody able to test and confirm this severe bug?

all slingload cargo types from editor class objects (containers) stopped working!

NOTE they have all the "DLC Helicopters" Icon!

slingload cargo net from editor class ammo stopped working!

NOTE this too have the "DLC Helicopter" Icon!

the only editor class that still works are the slingload supports containers.

have also the "DLC Helicopter" Icon.

and slingload able vehicles seem to work too

made new test mission, has two mission markers named "cargo that still works"

and "cargo that stopped working".

https://drive.google.com/file/d/0B1gWUNu0kwK1SXNscWdhb2Z0SWc/view?usp=sharing

start mission and you will see all cargo types at marker "cargo that stopped working" WONT work anymore!

so please can anyone test and confirm this?

http://feedback.arma3.com/view.php?id=24344

and please vote up ticket

kind regards

maquez [Q-Net]

Edited by maquez

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development branch 1.47.131133 has same problem as stable,

certain cargo types stopped to work with slingload.

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I can't see any problems with the sling load module, but the objects have changed.

In your test mission the metal case and the bigger 20' container doesn't work in 1.44 either.

Don't know if some of the changes are intentional, but at least the name "cargo net" suggests that the object should be sling-loadable.

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did you read my post? did you use test mission?

all containers placed HAVE the slingload icon "DLC Helicopters", so they should all work

and did work previous update 1.46.

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Yes, I tried you mission.

The icon means that they're part of the Helicopters DLC, not that they can be slingloaded. For example, the office chair has the icon, but you can't sling load it.

I just tried this in 1.44, and the bigger container and the steel case did not work there.

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there is a bug, have a mission under development using from editor class ammo the cargo net.

until update of yesterday I could slingload it every time played mission

I can even post you a screenshot of action.

http://steamcommunity.com/id/maquez_qnet/screenshot/28492701742505983

now since update of yesterday I'm not able any more ... so how you explain that?

Edited by maquez

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I wasn't saying you're wrong, I confirmed that you're right.

But the problem isn't the sling load module, it's that the objects are "broken". Like the cargo net for example.

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I hope they're going to fix this, using those cargo nets for resupply are pretty important for our group :)

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did hotfix from today fix the slingload problem?

can not test myself switched back to Legacy Build 1.44 and I won't switch back to 1.46 at least for now.

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Small objects really don't work. Shouldn't they be liftable even without the sling load module? (What does it do anyway?) Going to upvote your ticket.

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Small objects really don't work. Shouldn't they be liftable even without the sling load module? (What does it do anyway?) Going to upvote your ticket.

As far as I know, the module is only used for attaching a load immediately without picking it up. For example, you can start a mission with a sling load.

The module is basically just a script command heli setslingload cargo

There is something wrong with certain items, like the cargo net; it still has the sling load memory points defined in the config but you can't pick it up.

Edited by Greenfist

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Indeed appears to be broken in 1.46 stable

B_CargoNet_01_ammo_F

O_CargoNet_01_ammo_F

I_CargoNet_01_ammo_F

are no longer slingable. Seems like a bug/mistake to me.

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The cargo nets and some other objects are sling loadable again in today's dev branch.

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