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CaptDanDevGru

Arma 3 tools problem

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When I want to convert an image to a PAA file using image to PAA in Arma 3 tools, my image does not convert even though I have the recommended sizes.

Does anyone know why this is happening as I have had no problems with it in the past?

Thanks.

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Does your texture follow the ArmA texture naming rules?

i.e. if its just a plain jane texture make sure it has a _co.paa extension.

if it contains an alpha channel make sure its _ca.paa

Also, when saving from Photoshop (or whatever application you use) ensure you save as a 32bit TGA (or PNG).

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Does your texture follow the ArmA texture naming rules?

i.e. if its just a plain jane texture make sure it has a _co.paa extension.

if it contains an alpha channel make sure its _ca.paa

Also, when saving from Photoshop (or whatever application you use) ensure you save as a 32bit TGA (or PNG).

Thanks for the advice!

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and make sure a size is equal on L and l

exemple 32x32 64x64 128x128 or higher res.

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and make sure a size is equal on L and l

exemple 32x32 64x64 128x128 or higher res.

Doesn't have to be. As long as both dimensions are ^2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc) and not 1/3 of the other dimension i.e. a 512x256 texture is okay but a 512x64 texture may cause issues with mip-mapping etc.

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I'd also use TexView2, which comes with the Tools and handles conversion easy.

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