_qor 11 Posted May 22, 2015 (edited) Hey there, I am just trying to freeze a vehicle by attaching it to a SkeetDisc. Although the SkeetDisc is very small, I use hideObject to really hide it. But doing so, the attachTo command seems to get ineffective and the vehicle starts to drive. I tested this by triggering the code viy radio, same thing! Can anybody confirm and add this to the wiki (not registered)? Problem is that I am currently uncertain about whether attachTo freezes a vehicle at all. Curiously in some cases it seemed to work, while it didnt work in other cases. Edited May 22, 2015 by _qoR Share this post Link to post Share on other sites
Norbak 10 Posted May 24, 2015 Try this: [nil, SkeetDisc, "per", rHideObject, true] call RE;SkeetDisc attachTo [YourCAR,[0,0,0]; //Change the 0,0,0 for your desired. Share this post Link to post Share on other sites
_qor 11 Posted May 24, 2015 Thanks! But so far I use stop and disableAI "MOVE". This is somehow unreliable but so far it seems to work. All the time I have to find out workarounds ._. Share this post Link to post Share on other sites
f2k sel 164 Posted May 25, 2015 Why does it have to be invisible,you can attach an object to a flagpole the flag pole could be anywhere on the map. myobject attachto [mypole] it will lock the object in it's current position relative to the pole. You could also use the setobjecttexture command to make it invisible if it's a must. You can also use a gamelogic which is invisible myobject attachto [mylogic,[0,0,0]] Share this post Link to post Share on other sites