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Kolmain

Progression of Arsenal Whitelist

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Hi mission makers and editors,

I'm working on my Evolution-A3 project and I've hit a bump. I'm trying to redesign the classic weapon progression from Evolution Blue in Virtual Arsenal. The project is here for anyone interested. Heres the script thats called in a loop on the client:

[color=#FF8040][color=#191970][b]private[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"_score"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_player"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_newScore"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_rank"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_scoreToAdd"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_msg"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][color=#1874CD]_player[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]player[/color][color=#8B3E2F][b];[/b][/color]
[color=#006400][i]//_score = score _player;[/i][/color]
[color=#1874CD]_score[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]player[/color] [color=#191970][b]getVariable[/b][/color] [color=#7A7A7A]"EVO_score"[/color][color=#8B3E2F][b];[/b][/color]
[color=#1874CD]_newScore[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_score[/color][color=#8B3E2F][b];[/b][/color]
[color=#1874CD]_rank[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]rank[/b][/color] [color=#1874CD]_player[/color][color=#8B3E2F][b];[/b][/color]
       [color=#006400][i]//_newScore = _score + _scoreToAdd;[/i][/color]
       [color=#1874CD]_msg[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]format[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"You've been promoted to the rank of %1."[/color][color=#8B3E2F][b],[/b][/color] [color=#191970][b]rank[/b][/color] [color=#1874CD]_player[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank1 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"PRIVATE"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"PRIVATE"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons[color=#8B3E2F][b];[/b][/color]
           availableMagazines [color=#8B3E2F][b]=[/b][/color] availableMagazines [color=#8B3E2F][b]+[/b][/color] rank1magazines[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\pvt.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank2 [color=#191970][b]and[/b][/color] [color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank1 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"CORPORAL"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color]    [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"CORPORAL"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons[color=#8B3E2F][b];[/b][/color]
           availableItems [color=#8B3E2F][b]=[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] rank2items[color=#8B3E2F][b];[/b][/color]
           availableMagazines [color=#8B3E2F][b]=[/b][/color] availableMagazines [color=#8B3E2F][b]+[/b][/color] rank1magazines[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\corp.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank3 [color=#191970][b]and[/b][/color] [color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank2 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"SERGEANT"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color]    [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"SERGEANT"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons [color=#8B3E2F][b]+[/b][/color] rank3weapons[color=#8B3E2F][b];[/b][/color]
           availableItems [color=#8B3E2F][b]=[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] rank2items [color=#8B3E2F][b]+[/b][/color] rank3items[color=#8B3E2F][b];[/b][/color]
           availableMagazines [color=#8B3E2F][b]=[/b][/color] availableMagazines [color=#8B3E2F][b]+[/b][/color] rank1magazines[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\sgt.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank4 [color=#191970][b]and[/b][/color] [color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank3 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"LIEUTENANT"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"LIEUTENANT"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons [color=#8B3E2F][b]+[/b][/color] rank3weapons [color=#8B3E2F][b]+[/b][/color] rank4weapons[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\ltn.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank5 [color=#191970][b]and[/b][/color] [color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank4 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"CAPTAIN"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"CAPTAIN"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons [color=#8B3E2F][b]+[/b][/color] rank3weapons [color=#8B3E2F][b]+[/b][/color] rank4weapons [color=#8B3E2F][b]+[/b][/color] rank5weapons[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\cpt.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]<[/b][/color] rank6 [color=#191970][b]and[/b][/color] [color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank5 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"MAJOR"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"MAJOR"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons [color=#8B3E2F][b]+[/b][/color] rank3weapons [color=#8B3E2F][b]+[/b][/color] rank4weapons [color=#8B3E2F][b]+[/b][/color] rank6weapons[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\mjr.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color]
       [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_newScore[/color] [color=#8B3E2F][b]>[/b][/color][color=#8B3E2F][b]=[/b][/color] rank6 [color=#191970][b]and[/b][/color] [color=#1874CD]_rank[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#7A7A7A]"COLONEL"[/color][color=#8B3E2F][b])[/b][/color]  [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color]
           [color=#1874CD]_player[/color] [color=#191970][b]setUnitRank[/b][/color] [color=#7A7A7A]"COLONEL"[/color][color=#8B3E2F][b];[/b][/color]
           availableWeapons [color=#8B3E2F][b]=[/b][/color] availableWeapons [color=#8B3E2F][b]+[/b][/color] rank1weapons [color=#8B3E2F][b]+[/b][/color] rank2weapons [color=#8B3E2F][b]+[/b][/color] rank3weapons [color=#8B3E2F][b]+[/b][/color] rank4weapons [color=#8B3E2F][b]+[/b][/color] rank7weapons[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"promoted"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"img\col.paa"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_msg[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_showNotification[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableBackpacks[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualBackpackCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableHeadgear [color=#8B3E2F][b]+[/b][/color] availableGoggles [color=#8B3E2F][b]+[/b][/color] availableItems [color=#8B3E2F][b]+[/b][/color] availableUniforms [color=#8B3E2F][b]+[/b][/color] availableVests[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualItemCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableMagazines[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualMagazineCargo[color=#8B3E2F][b];[/b][/color]
           [color=#8B3E2F][b][[/b][/color]ammoOfficer[color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color]availableWeapons[color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_addVirtualWeaponCargo[color=#8B3E2F][b];[/b][/color]
           [color=#191970][b]playSound[/b][/color] [color=#7A7A7A]"Paycall"[/color][color=#8B3E2F][b];[/b][/color]
       [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

Now that should add the Virtual Arsenal action by default, right? I don't get anything with that approach.

Also, I have to add them to an object I understand, but I'd like to add the action to the player so as long as the player is near the spawn building they have access to it, without having to point at an object. I must be missing some kind of initialization or way of controlling the AddAction. Any ideas?

Edited by Kolmain

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