Norbak 10 Posted April 18, 2015 AdminList = ["xxxxxxxxxx","xxxxxxxxx2"];if ((getPlayerUID player) in AdminList) then { _pl = _this select 0; action1 = _pl addaction [("<t color="#ccac00"">" + ("Punish Player") +"</t>"),"admin\pPlayer.sqf","",1,false,true,"","_this == vehicle player]; }; Is this correct?. Should this work fine and only the admin could use this option?. Or isn't it resctricted?. Or maybe the mistake is in this>>> "_this == vehicle player" ? Share this post Link to post Share on other sites
dimon 28 Posted April 18, 2015 Is this correct?. Should this work fine and only the admin could use this option?. Or isn't it resctricted?.Or maybe the mistake is in this>>> ? AdminList = ["xxxxxxxxxx","xxxxxxxxx2"]; if ((getPlayerUID player) in AdminList) then { action1 = player addaction [("<t color=""#ccac00"">" + ("Punish Player") +"</t>"),"admin\pPlayer.sqf","",1,false,true,"","(vehicle player)==_target"]; }; Share this post Link to post Share on other sites
Norbak 10 Posted April 19, 2015 (edited) why "(vehicle player)==_target"?. What does it do? I do not pretend to be a Cursortarget script. it's only a example for this. I need the action is used by the admin, only the admin, not using target. Edited April 19, 2015 by kyopower Share this post Link to post Share on other sites
dimon 28 Posted April 19, 2015 (edited) why "(vehicle player)==_target"?. What does it do? I do not pretend to be a Cursortarget script. it's only a example for this. addaction condition(optional): String - script code that must return true for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit). Default value: "true" NOTE: condition is evaluated on each frame in non-scheduled environment. If action is added to some object and not to player, condition will only get evaluated IF player is closer than 15m to the object AND is looking at the object. If action is added to player, the condition is evaluated all the time. so, too, will work AdminList = ["xxxxxxxxxx","xxxxxxxxx2"]; if ((getPlayerUID player) in AdminList) then { action1 = player addaction [("<t color=""#ccac00"">" + ("Punish Player") +"</t>"),"admin\pPlayer.sqf","",1,false,true,"","(vehicle player)==player"]; }; it was all complete crap... AdminList = ["xxxxxxxxxx","xxxxxxxxx2"]; if ((getPlayerUID player) in AdminList) then { action1 = player addaction [("<t color=""#ccac00"">" + ("Punish Player") +"</t>"),"admin\pPlayer.sqf","",1,false,true,"","(alive player) && (local player)"]; }; so to do badly: player addaction use BIS_MENU_GroupCommunication. Edited April 19, 2015 by Dimon Share this post Link to post Share on other sites
Norbak 10 Posted April 19, 2015 Ok, communication menua could be nicer. Thanks! Share this post Link to post Share on other sites
dimon 28 Posted April 19, 2015 It's not that it's nicer, but the fact that there is no loss of fps! Share this post Link to post Share on other sites
Norbak 10 Posted April 19, 2015 It sounds very nice. I had that FPS problem when mission started. It could help me a lot. Thanks. Share this post Link to post Share on other sites
dimon 28 Posted April 19, 2015 waituntil {!isnil "bis_fnc_init"}; BIS_MENU_GroupCommunication = [ ["menu-1", false],["KILL THEM ALL!!!",[2],"",-5,[["expression","[] execVM 'MSC\ADMACT_clear.sqf'"]],"1","1"], ["menu-1", false],[localize "STR_ADM_Schet",[3],"",-5,[["expression","[] execVM 'MSC\Schet.sqf'"]],"1","1"], ["menu-1", false],["Spectator",[4],"",-5,[["expression","[] execVM 'MSC\Spectator.sqf'"]],"1","1"], ["menu-1", false],["KILL THEM ONE BOT!!!",[5],"",-5,[["expression","[] execVM 'MSC\ADMACT_clear_c.sqf'"]],"1","1"], ["menu-1", false],["KILL THEM ALL AIR!!!",[6],"",-5,[["expression","[] execVM 'MSC\ADMACT_clear_a.sqf'"]],"1","1"], ["menu-1", false],["Proving Ground",[7],"",-5,[["expression","[] call compile preprocessFileLineNumbers 'proving_Ground\init.sqf'"]],"1","1"], ["menu-1", false],["deftown",[8],"",-5,[["expression","[] execVM 'ACT\ACT_deftown.sqf'"]],"1","1"], ["menu-1", false],["reinforcements",[9],"",-5,[["expression","[] execVM 'ACT\ACT_reinforcements.sqf'"]],"1","1"], ["menu-1", false],["Schet2",[10],"",-5,[["expression","[] execVM 'MSC\Schet2.sqf'"]],"1","1"], ["menu-2 >>>",[11],"#USER:Time_1",-5,[["expression",""]],"1","1"] ]; Time_1 = [ ["menu-2", false],["Morning",[2],"",-5,[["expression","hint 'Morning';setDate [2014, 8, 11, 8, 0];FFA_SKIPTIME=true;publicVariable 'FFA_SKIPTIME';"]],"1","1"], ["menu-2", false],["Day",[3],"",-5,[["expression","hint 'Day';setDate [2014, 8, 11, 12, 0];FFA_SKIPTIME1=true;publicVariable 'FFA_SKIPTIME1';"]],"1","1"], ["menu-2", false],["Evening",[4],"",-5,[["expression","hint 'Evening';setDate [2014, 8, 11, 20, 58];FFA_SKIPTIME2=true;publicVariable 'FFA_SKIPTIME2';"]],"1","1"], ["menu-2", false],["Night",[5],"",-5,[["expression","hint 'Night';setDate [2014, 8, 11, 1, 0];FFA_SKIPTIME3=true;publicVariable 'FFA_SKIPTIME3';"]],"1","1"], ["menu-1 <<<",[10],"#USER:BIS_MENU_GroupCommunication",-5,[["expression",""]],"1","1"] ]; menu_3 = [ ["menu-3", false],["code1",[2],"",-5,[["expression","hint 'menu-3 - code-1'"]],"1","1"], ["menu-3", false],["code2",[3],"",-5,[["expression","hint 'menu-3 - code-2'"]],"1","1"], ["menu-3", false],["code3",[4],"",-5,[["expression","hint 'menu-3 - code-3'"]],"1","1"], ["menu-3", false],["code4",[5],"",-5,[["expression","hint 'menu-3 - code-4'"]],"1","1"], ["menu-3", false],["code5",[6],"",-5,[["expression","hint 'menu-3 - code-5'"]],"1","1"], ["menu-3", false],["code6",[7],"",-5,[["expression","hint 'menu-3 - code-6'"]],"1","1"], ["menu-3", false],["code7",[8],"",-5,[["expression","hint 'menu-3 - code-7'"]],"1","1"], ["Time-1 <<<",[10],"#USER:BIS_MENU_GroupCommunication",-5,[["expression",""]],"1","1"] ]; Share this post Link to post Share on other sites