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Southern Wardak Province, Afghanistan (Release thread)

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First of all, I would like to thank all the people in the community who helped and or tried to help with the errors I encountered on my way to this release.

Thanks to:

Smokedog and Milkman - For their JBAD Buildings

=1stRB= MAJ. Gunner - For assisting me with the config work

Greyhound32 - For helping me with the clutter and config work

CAPTNCAPS - For his YouTube video tutorials

1st Ranger Battalion - For support

BI community - for support

This map is based on the border of Wardak Province and Logar Province. I am naming the map Wardak Province, due to a majority of the map is on the Wardak Province (At least I would believe so). This map took me numerous hours and time out of my day to finished. All I can say is that the Config stuff is a piece of work :p

This map is not an exact recreation of the province, a majority of this terrain contains custom compounds and layouts made by me, I try as hard as I can to try and use real life pictures to use for referencing.

Features so far:

* Airfield with working ILS and working PAPI lights for final approach landings

* Extensive runway, easy for C17's and C130's to take off and land.

* About 98% buildings enterable, maybe 100%

* 2 FOB's FOB Raider (Airfield) and FOB Eagle (Mountain FOB)

* 2 paved roads mainly for transport to FOB Raider and FOB Eagle and to the edges of the map

* Multiple dirt roads and foot patrol paths

* Small villages and rural plantation fields

WIP / To do list:

* Align roads with bridges

* Touch up on a few foliage and rocks (As some are facing the same way)

* Touch up and add objects in a few compounds so it doesn't seem deserted

* Change a few of the clutter models to more desert like clutter

* Place COPs (Combat Outposts)

* Create town names on map

* Fix grid issues (You have to zoom in really close to see the 6 digit grids)

Required addons:

JBAD_Buildings -http://www.armaholic.com/page.php?id=26806

Early alpha release

Download link (RAR File) - http://www.mediafire.com/download/yugo6k8nh0gll08/Wardak.rar [Version 1.0 Alpha release]

Beta release

WIP

Final release

WIP

For updates on the terrain please check this LINK, as I will post all WIP updates there.

Please post any errors or problems within the terrain :D

1st Ranger Battalion Realism Unit

Col. Drifter

"Fight for the guys standing next to you."

Edited by Drifter
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Thanks for all the hardwork Drifter... will test tonight

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Thanks for all the hardwork Drifter... will test tonight

No problem, and thank you for your support :D

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Didnt even see you released! Ha nice job so far, keep up the good work

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Didnt even see you released! Ha nice job so far, keep up the good work

Thanks :D

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Awesome Drifter great location, looking forward to checking it out.

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so far so good still lot of work you have to do but what you did so far is really nice like the idea amd i like that you not using aia

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Not sure if its a bug with JBAD or with the map itself, but I get an error pop-up when I load this map in the editor (or DevBranch):

I've copied it from my RPT to ensure the correct path etc.

14:43:08 Warning Message: Cannot load material file a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat .

Not the space after .rvmat and the "." - looks as though a space has been added after the filename and that is what it causing the error.

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Really liking the detail you're putting into the map so far, this is going to be pretty amazing.

One thing that really seemed off though were all the vanilla/Greek style water points. I think they'd be much better just being water pumps.

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Not sure if its a bug with JBAD or with the map itself, but I get an error pop-up when I load this map in the editor (or DevBranch):

I've copied it from my RPT to ensure the correct path etc.

14:43:08 Warning Message: Cannot load material file a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat .

Not the space after .rvmat and the "." - looks as though a space has been added after the filename and that is what it causing the error.

Yes, that will be fixed in the next update. It is nothing with jbad buildings.

---------- Post added at 02:48 PM ---------- Previous post was at 02:45 PM ----------

Really liking the detail you're putting into the map so far, this is going to be pretty amazing.

One thing that really seemed off though were all the vanilla/Greek style water points. I think they'd be much better just being water pumps.

Thanks :D I couldn't find a water pump or well, but I will look around next time.

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Really liking the detail you're putting into the map so far, this is going to be pretty amazing.

One thing that really seemed off though were all the vanilla/Greek style water points. I think they'd be much better just being water pumps.

Yea, I couldn't find any other type of water pumps. I will look through the objects tonight and see if I can find a replacement.

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Does this have some tunnel system or basement like the Kunduz?I'm downloading now and can't have a try.

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Does this have some tunnel system or basement like the Kunduz?I'm downloading now and can't have a try.

Maybe in the future I will implement a cave system, but as of now only 1 house has a basement. But of course since this is in Alpha, I don't have much.

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Showcasing only 3 of the 6 new areas recently added. The video does not show all of the new added towns and features, that you will have to explore your self :)

The video below shows 3 firefights in some of the new areas

Video:

New 1.1 alpha update coming soon, with fixes and new features :D

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This looks great. Might replace my old favorite of Aliabad. Great work man.

Many thanks :D

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I shall download as soon as possible :)

Also, it's nice to see stuff from a fellow Alaskan haha

The very first other Alaskan I have seen on here besides me. Glad to know I'm not alone :D

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New version Alpha 1.1 will hopefully be planned for release soon.

New features:

* Added new roads and patrol paths

* Added new rural villages and a new town

* Added new military outpost

* Aligned roads with bridges

WIP Features:

* Finishing up the Northern portion of the map.

* Working on new large town due east of the map

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New pictures and additions! :yay:

Updates / additions:

* New towns / compounds with trap doors in a few houses

* New small hidden compound entrance / cave (More to come)

* New foliage lines

* Decreased bushes and rocks in open fields

* Outlined dried river trench with rock walls

Update highlights (Pictures):

mlItTUT.jpg[/img]

37xB0DX.jpg[/img]

xNagi8v.png[/img]

U8XYres.png[/img]

f85TRXN.png[/img]

PMkDOcG.png[/img]

ZzmzI2w.png[/img]

Click here for more pictures

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Hey Drifter, I can't get it to load into ARMA'a knew launcher is this just me or should I try to re-download again.

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hi how is the map coming along ? lol never mind wrong map lol

This Wardak terrain, I will be redoing at a later time due to the low res sat map, and other projects are in the way.

Waziristan, the next update will be the full release. But I still have the ENTIRE eastern portion of the map to do, vegetation, towns, rocks, etc. So still got a lot of work to do. Also busy with an ArmA unit at the same time.

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*DISAPPOINTING UPDATE*

 

All of my terrains are on hold. I can no longer work on these terrains due to these reasons:

 

1. Mikero's Tools (Free version) are broken with the new update and have not been updated. He has a paid version that is updated with the newest ArmA update, but I honestly am not willing to pay for them.

2. Bohemia's tools are frustrating, I can't stand them. I am encountering an issue where I can pack the terrain for in-game use, BUT... when I go in game and go to the editor to prepare screenshots and testing. The terrain is no where to be seen on the list of maps to be loaded. I'm sure I am not doing something right. I watched tutorials on how to use Addon Builder for terrains and still nothing. No good results from the new update. I can't produce maps if I can't get my projects packed.

 

Well, I will see you guys hopefully soon, either when a new free version comes out of Mikero's Tools "PBOProject" or someone helps me with the BI Tools issue.

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