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theevancat

Groups with Hidden Units

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So I have some groups with some hidden units in them (hidden from the main editor and Zeus) that show up in the editor but not in Zeus. I feel like this is a relatively simple fix but slapping scopeCurator=2; and scope=2; didn't seem to help any. Here's a sample of my group config:

		class TEC_Infantry_WL {
		name = "Infantry (Woodland)";
		scopeCurator=2;
			class TEC_InfSquad_WL {
			faction = "TEC_CSAT";
			name = "Rifle Squad";
			side = 0;
			scope=2;
			scopeCurator=2;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_SL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_TL_F";
				};
				class Unit2 {
				position[] = {-5, -5, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AR_F";
				};
				class Unit3 {
				position[] = {10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AR_F";
				};
				class Unit4 {
				position[] = {-10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AAR_F"; //Hidden unit
				scope=2;
				};
				class Unit5 {
				position[] = {15, -15, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_LAT_F";
				};
				class Unit6 {
				position[] = {-15, -15, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_medic_Woodland_F";
				};
				class Unit7 {
				position[] = {20, -20, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_F";
				};
			};

			class TEC_WeapSquad_WL {
			faction = "TEC_CSAT";
			name = "Weapons Squad";
			side = 0;
			scope=2;
			scopeCurator=2;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_SL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AR_F";
				};
				class Unit2 {
				position[] = {-5, -5, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AAR_F"; //Hidden unit
				scope=2;
				};
				class Unit3 {
				position[] = {10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AT_F";
				};
				class Unit4 {
				position[] = {-10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AAT_F"; //Hidden unit
				scope=2;
				};
				class Unit5 {
				position[] = {15, -15, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_F";
				};
				class Unit6 {
				position[] = {-15, -15, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_Soldier_Woodland_A_F";
				};
				class Unit7 {
				position[] = {20, -20, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_Medic_Woodland_F";
				};
			};

			class TEC_InfTeam_WL {
			faction = "TEC_CSAT";
			name = "Fire Team"; //Appears in Curator
			side = 0;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_TL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AR_F";
				};
				class Unit2 {
				position[] = {-5, -5, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_GL_F";
				};
				class Unit3 {
				position[] = {10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_LAT_F";
				};
			};

			class TEC_ATTeam_WL {
			faction = "TEC_CSAT";
			name = "Anti-Armor Team";
			side = 0;
			scope=2;
			scopeCurator=2;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_TL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AT_F";
				};
				class Unit2 {
				position[] = {-5, -5, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AT_F";
				};
				class Unit3 {
				position[] = {10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AAT_F"; //Hidden unit
				scope=2;
				};
			};

			class TEC_AATeam_WL {
			faction = "TEC_CSAT";
			name = "Anti-Air Team";
			side = 0;
			scope=2;
			scopeCurator=2;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "SERGEANT";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_TL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AA_F";
				};
				class Unit2 {
				position[] = {-5, -5, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AA_F";
				};
				class Unit3 {
				position[] = {10, -10, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_AAA_F"; //Hidden unit
				scope=2;
				};
			};

			class TEC_InfSentry_WL {
			faction = "TEC_CSAT";
			name = "Sentry"; //Appears in Curator
			side = 0;
				class Unit0 {
				position[] = {0, 0, 0};
				rank = "CORPORAL";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_GL_F";
				};
				class Unit1 {
				position[] = {5, -5, 0};
				rank = "PRIVATE";
				side = 0;
				vehicle = "TEC_O_soldier_Woodland_F";
				};
			};
		};

Ideally, I'd like to get this working without unhiding my hidden units in the editor and Zeus (when they're by themselves.)

EDIT: Made the Curator scope equal 2 for the individual units (still hidden in Zeus since they're not in the cfgPatches) and for the vehicles in the group. Still no dice.

EDIT again: I jiggled around with cfgPatches and that seemed to do the trick. Case closed, I'll just leave this here for future reference.

Edited by TheEvanCat
  • Like 1

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