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FriZY_SK

[COOP-34] Operation Bloody Sands

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Hello,

I would like to present you our new MP coop mission for 34 players.

STORYLINE:

On the island Altis is rising strength of radicals from Islamic states (ISIS), which have already taken control of some regions on the island. Extremists systematically kill off the inhabitants of a different faith. NATO, US and some Arab states formed a coalition and sent troops to the island. These ground forces aim to destroy terrorist organization.

DOWNLOAD:

Steam Workshop: Operation Bloody Sand

Dropbox Mirror: Operation Bloody Sand

Armaholic: Operation Bloody Sand Co-34

FEATURES:

Virtual Ammobox System (VAS)

Virtual Arzenal

reviving teammates

group managment

TAW view distance

only pilot can fly

gradually assigned tasks

player markers on map

vehicle/heli respawn

protected base zone

respawn of helicopters on request

THANKS:

Tonic aka TAW_Tonic for VAS and TAW view distance

=BTC= Giallustio for revive script

Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn

Kronzky for String Functions Library

Igi_PL for his great loading box system (IgiLoad)

Tophe for House Patrol Script

Shay_gman,Spirit and Psycho for save function in MCC S4

LAMA CZ-SK Team

BIS for this great game!

NO MODs required!

CHANGELOG:

========== version 1.01 (14.04.2015) ==========

- change offroad class to "O_G_Offroad_01_armed_F"

- change default parameter "Number of tasks" to 6 from 4

- remove sidechats from randomPatrol.sqf script in SP

- change of counting units to surrender in clear area tasks (vehicles included)

- add more units in towns

- intro can be skipped in parameters of mission

========== version 1.00 (22.03.2015) ==========

- first public release

Have a fun and ENJOY IT! :681:

Edited by [FF]FriZY
  • Like 1

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NEW VERSION 1.01 IS OUT!!! :cool:

how can I increase the number Ai

no it is not possible

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How do I disable Fatigue?

This does not work:

player enableFatigue false;

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Looking forward to getting into this Mod. Former US Military here, I'm new to A3 and new to ARMA. I spent about an hour checking out the base and my squads today. I'm wondering if there's a way to take control of more than one six man squad. Or a way to break up two of the 6 man squads and make 2 more 10 man squads with a couple left over for reserves.

Is the only way to take control of each individual squad having your Captain around and find each Team Leader? What should I do with the Squads I'm not taking out on missions? If I can only take out 6 at a time, I have what, 4 other 6 man squads sitting idle. Should I keep them in bunkers? I don't want any spoilers but I don't want to be missing something that's very obvious to ARMA veterans. Is there a read me or brief tutorial anywhere?

Can I ran TPW Mod's Skirmishes with your mod without any conflicts? The mod has random battles break out, I'm thinking I'd like to make BlueFor Nato and OPFOR ISIS.

Does your Mod run well with ACE3?

Thanks!

EDIT: I just realized this is made for Multiplayer. Is it a MP campaign, or just a set number of missions?

Edited by Bad_Karma

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