Spudgunner 10 Posted March 5, 2015 (edited) Hi. :confused: Yes I'm confused... EDIT ... and I post in wrong forum again. :j: The ordinary FSM Condition (yellow diamond) works ok with a Boolean like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. So I'm trying to use !(canMove tank1). Also I tried damage tank1 >= 0.5. Neither of these work. Also I tried using a variable via the editors trigger. Somehow the Boolean created this way is not visible to the FSM. probably out of scope. What can do to detect a defeated tank via FSM? Edited March 6, 2015 by Spudgunner Share this post Link to post Share on other sites