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Spudgunner

FSM condition not working with some returned bools

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Hi.

:confused: Yes I'm confused...

EDIT ... and I post in wrong forum again. :j:

The ordinary FSM Condition (yellow diamond) works ok with a Boolean like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. So I'm trying to use !(canMove tank1). Also I tried damage tank1 >= 0.5. Neither of these work. Also I tried using a variable via the editors trigger. Somehow the Boolean created this way is not visible to the FSM. probably out of scope.

What can do to detect a defeated tank via FSM?

Edited by Spudgunner

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