Jump to content
Sign in to follow this  
infiltrator_2k

Damage Values of Destructable Buildings, Walls and Debris

Recommended Posts

I couldn't help but notice how the devs have significantly changed the both the damage values and the effects of how buildings are damaged since the alpha build. Using the explosive specialist, planting an explosive charge will give you the desired effect that you use to get with a rocket launcher in the alpha build. But use a MBT and you'll have to fire a few shells into the building before it's damaged. But what's disappointing is instead of taking out say 1/4 of the building like you'd achieve with an explosive charge, the whole building is almost entirely levelled.

I appreciate that it'll be a big task, but I'm really hoping the devs will put some time and effort into improving the destruction of buildings. It hasn't got to be an overnight thing, but just a mentioned improvement with a spotep now and again would be welcomed by many as it would make maps and battles that much more dynamic and realistic. I think building damage has got to be one of the most underestimated effect in Arma and what it can potentially add to the game. An explosion from a damaged building could for example blow out helpful/collectable items amongst the rubble and debris. Also having the ability to chisel out holes in the walls for sniping would be a welcomed feature.

I couldn't help but notice how BIS have implemented a much more enhanced/realistic effect of building damage in VBS3. Could this be potentially used in Arma 3?

VBS 3 Building damage:

Share this post


Link to post
Share on other sites
VBS 3 Building damage:

I´ve had 5 beers, one whisky/cola ... and reading all the fairy-dust-power in your post makes me feel sober again!

At any point, have you noticed how in your linked video there is ONE building of this type visible, which is clearly NOT included with the depicted terrain, and how it does´nt have ANY significant gemoetry/shaders at all?

Share this post


Link to post
Share on other sites
VBS 3 Building damage:

*Insert requisite "BI =/= BISim" disclaimer here*

If I recall correctly this capability was made for (if not outright paid for by) the US Marine Corps. It looks cool but the VBS3 v3.6 manual indicates that "this feature is only available on certain buildings. The ‘Prison’ terrain area is provided with VBS3 as an example of a dynamic urban terrain area that supports destructible buildings." Depending on how it was done, BI might have to redo every building that was to support such destructibility... and once again, Arma 3 isn't made by the same people that did VBS3.

(Ditto for breaching by the way, in terms of being per-building: "For breaching equipment to work on a building, the building must be specially configured to be breachable. Only a limited number of buildings have been so configured.")

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×