in the cpp files cfgvehicles class
add ...
wounds[]={"\your pbo\your tex","\your pbo\your wound tex","\your pbo\your tex 2","\your pbo\your wound tex2",etc
note-your pbo is whatever you name it
your tex is the texture and wound texture you want it to become
when youve typed in the command dont forget to put
; on the end
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