mestoth 10 Posted November 15, 2014 (edited) Even in 1.34 (with the 'helicopters DLC') AI Helicopters at night wont use search lights. Many people have suggested null=[] spawn { while {true} do { player action ["lightOn", heli]; player action ["collisionlightOn", heli]; sleep 0.01};}; After much testing with Lecks from ASOR http://www.armaholic.com/page.php?id=26181\ www.asor.com.au) we have found a solution that does not require a sleep 0.01 loop (which destroys MP missions due to lag). Full credit to Lecks for coming up with the code. this is a copy paste from my mission script where I want the choppers to surround (but not shoot) for a "capture" mission. Hence the careless and captive true. They also started as simulation disabled, so remove this if your choppers are active to start with. I wait 30 seconds so they can take off the ground prior to the clone thing - sometimes in uneven terrain they will blow up if you dont wait for them to take off and be airborne. HINT "Lights SCRIPT RUNNING"; (driver _this) setCaptive true; (group driver _this) setBehaviour "Careless"; (driver _this) setBehaviour "Careless"; _this enablesimulation true; _this enablesimulationglobal true; sleep 30; _type = typeOf _this; _copy = _type createVehicle getPos _this; _copy setHit [getText(configFile >> "cfgVehicles" >> (typeof _copy) >> "HitPoints" >> "HitHRotor" >> "name"), 1]; _copy attachTo [_this, [0,0,0]]; _copy setPilotLight true; _copy setCollisionLight true; _copy engineOn true; (driver _this) setCaptive true; This should allow you to have choppers fly with search lights without a sleep command (and the resultant lag!). I suggest for uneven terrain you set the helicopter as non simulated, then enable the simulation so it can take off BEFORE you clone it. It may explode: Known Issue: Roter blades may look a bit messed up, but at night with a Searchlight on, you cant see it anyway :) Edited November 15, 2014 by mestoth Share this post Link to post Share on other sites
lecks 26 Posted November 15, 2014 Just want to mention side effects of this.. -It probably won't work when you destroy the chopper (not sure what would happen.. didn't matter for our mission). -As mestoth mentioned, you can see the still rotor blades of the copy of the chopper. the setHit was an attempt to break them but didn't work. -Might look weird close up. The relevant parts of the code for forcing the lights on are (assuming _this == the chopper): _type = typeOf _this; _copy = _type createVehicle getPos _this; _copy attachTo [_this, [0,0,0]]; _copy setPilotLight true; _copy setCollisionLight true; Share this post Link to post Share on other sites