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avibird 1

what language or code form is this in can't see the misison on the editor map!

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what language or code form is this in. I am trying to look at this mission.sqm in the editor but the mission will not show up. I can play the mission fine but can't look at it in the editor. How can I covert this to the norm mission.sqm appears. Avibird

raP ¯ version Mission Z Intro †ª OutroWin ¬ OutroLoose Â*** ¯ addOns I a3_map_altis a3_characters_f_beta A3_Soft_F_Gamma_HEMTT A3_Weapons_F_Ammoboxes a3_weapons_f_gamma_ammoboxes A3_Structures_F_Mil_Helipads A3_Structures_F_Mil_Flags A3_Boat_F_Boat_Armed_01 A3_Boat_F_SDV_01 A3_Structures_F_Mil_Shelters A3_Structures_F_Walls A3_Characters_F_Civil A3_Characters_F_BLUFOR a3_characters_f A3_Modules_F A3_Armor_F_Slammer A3_Modules_F_Effects A3_Armor_F_Panther A3_Boat_F_EPC_Submarine_01_F A3_Structures_F_Civ_InfoBoards A3_Air_F_Beta_Heli_Transport_02 A3_Air_F_Beta_Heli_Attack_02 A3_armor_f_beta_APC_Tracked_02 A3_Armor_F_Marid A3_Armor_F_AMV A3_Air_F_Heli_Light_01 A3_Air_F_Heli_Light_02 A3_Air_F_Beta_Heli_Attack_01 A3_Air_F_EPB_Heli_Light_03 A3_Soft_F_HEMTT A3_Armor_F_APC_Wheeled_03 A3_Soft_F_MRAP_01 A3_Soft_F_MRAP_03 A3_Air_F_Beta_Heli_Transport_01 A3_Soft_F_Gamma_Offroad A3_Soft_F_Car A3_Armor_F_EPC_MBT_01 A3_Structures_F_Mil_Fortification A3_Armor_F_EPB_MBT_03 A3_Armor_F_EPB_APC_tracked_03 A3_Structures_F_Mil_BagFence A3_Structures_F_Mil_Cargo A3_Structures_F_Items_Vessels A3_Structures_F_Items_Tools A3_Structures_F_EPA_Civ_Constructions A3_Structures_F_Civ_Camping A3_Misc_F_Helpers A3_Structures_F_Civ_Constructions A3_Structures_F_Items_Electronics A3_Structures_F_System A3_Structures_F_Ind_Cargo A3_Structures_F_Mil_TentHangar A3_Static_F_Gamma A3_Structures_F_Civ_Lamps A3_Air_F_Gamma_UAV_02 A3_Soft_F_Quadbike A3_Structures_F_Naval_Piers A3_Structures_F_Research A3_Structures_F_EPA_Civ_Camping A3_Structures_F_EPA_Mil_Scrapyard A3_Structures_F_EPB_Naval_Fishing A3_Boat_F_Boat_Transport_01 A3_Weapons_F_Uniforms a3_weapons_f A3_Weapons_F_Vests A3_Signs_F A3_Structures_F_Training A3_Structures_F_Naval_RowBoats a3_static_f A3_Air_F_EPC_Plane_CAS_01 A3_Modules_F_Curator_Curator A3_Static_F_Gamma_AT a3_soft_f_offroad_01 addOnsAuto E A3_Characters_F_BLUFOR a3_characters_f A3_Modules_F A3_Armor_F_Slammer A3_Modules_F_Effects A3_Boat_F_EPC_Submarine_01_F A3_Armor_F_Panther A3_Structures_F_Mil_Helipads A3_Boat_F_Boat_Armed_01 A3_Boat_F_SDV_01 A3_Air_F_Beta_Heli_Transport_02 A3_Air_F_Beta_Heli_Attack_02 A3_armor_f_beta_APC_Tracked_02 A3_Armor_F_Marid A3_Armor_F_AMV A3_Air_F_Heli_Light_01 A3_Air_F_Heli_Light_02 A3_Air_F_Beta_Heli_Attack_01 A3_Air_F_EPB_Heli_Light_03 A3_Armor_F_EPC_MBT_01 A3_Soft_F_HEMTT A3_Soft_F_Gamma_HEMTT A3_Armor_F_APC_Wheeled_03 A3_Weapons_F_Ammoboxes A3_Soft_F_MRAP_01 A3_Soft_F_MRAP_03 A3_Air_F_Beta_Heli_Transport_01 A3_Soft_F_Gamma_Offroad a3_soft_f_offroad_01 A3_Structures_F_Mil_Flags A3_Soft_F_Car A3_Air_F_EPC_Plane_CAS_01 A3_Structures_F_Civ_InfoBoards A3_Armor_F_EPB_MBT_03 A3_Armor_F_EPB_APC_tracked_03 A3_Structures_F_Mil_Fortification A3_Structures_F_Walls A3_Structures_F_Mil_BagFence A3_Structures_F_EPA_Civ_Constructions A3_Misc_F_Helpers A3_Structures_F_Mil_Shelters A3_Structures_F_Civ_Constructions A3_Structures_F_Items_Vessels A3_Structures_F_Items_Electronics A3_Structures_F_System A3_Structures_F_Ind_Cargo A3_Structures_F_Mil_TentHangar A3_Structures_F_Mil_Cargo A3_Static_F_Gamma a3_static_f A3_Structures_F_Civ_Lamps A3_Structures_F_Civ_Camping A3_Air_F_Gamma_UAV_02 A3_Soft_F_Quadbike A3_Structures_F_Naval_Piers A3_Structures_F_Research A3_Structures_F_EPA_Civ_Camping A3_Structures_F_Items_Tools A3_Structures_F_EPA_Mil_Scrapyard A3_Structures_F_EPB_Naval_Fishing A3_Boat_F_Boat_Transport_01 A3_Weapons_F_Uniforms a3_weapons_f A3_Weapons_F_Vests A3_Signs_F A3_Structures_F_Training A3_Structures_F_Naval_RowBoats A3_Static_F_Gamma_AT a3_map_altis randomSeed åÔ° Intel Ã… Groups L Vehicles ©Ç Markers ÕÔ Sensors XG †ª briefingName Phoenix Domination V4C overviewText Created by Xeno and Roy86. Modified by W. Carruthers resistanceWest resistanceEast startWeather startWind forecastWeather forecastWind forecastWaves year Þ month day hour minute startFogBase oÆ’:forecastFogBase oÆ’:startFogDecay

×£;forecastFogDecay

×£;L qitems p Item0 *** Item1 ) Item2 µ Item3 Æ’ Item4 B Item5 Item6 ª# Item7 0+ Item8 Ç2 Item9 k: Item10 ýB Item11 ¼C Item12 {D Item13 :E Item14 ùE Item15 îF Item16 ***G Item17 lH Item18 +I Item19 ëI Item20 «J Item21 kK Item22 +L Item23 ëL Item24 «M Item25 kN Item26 +O Item27 ëO Item28 «P Item29 kQ Item30 +R Item31 ëR Item32 «S Item33 kT Item34 +U Item35 ëU Item36 «V Item37 kW Item38 +X Item39 ëX Item40 «Y Item41 kZ Item42 +[ Item43 ia Item44 §g Item45 vh Item46 °i Item47 ¶r Item48 :t Item49 ¾u Item50 Bw Item51 Æx Item52 Jz Item53 ÃŽ{ Item54 R} Item55 Ö~ Item56 Z€ Item57 Þ Item58 bÆ’ Item59 æ„ Item60 j† Item61 î‡ Item62 r‰ Item63 öŠ Item64 zÅ’ Item65 þ Item66 ‚ Item67 ‘ Item68 Š’ Item69 †Item70 ’• Item71 — Item72 Å¡Ëœ Item73 Å¡ Item74 ¢› Item75 & Item76 ªž Item77 .*** Item78 ²¡ Item79 6£ Item80 S¤ Item81 Â¥ Item82 ߥ Item83 ***¦ Item84 {§ Item85 I¨ Item86 © Item87 å© Item88 ³ª Item89 « Item90 *** Item91 ¯® Item92 F° Item93 ± Item94 â± Item95 °² Item96 ~³ Item97 L´ Item98 µ Item99 ±¶ Item100 · Item101 ¹ Item102 ú¹ Item103 Þº Item104 » Item105 ¦¼ Item106 =¾ Item107 Ô¿ Item108 ºÀ Item109 ¢à Item110 ŠÂ Item111 pà ©Ç side WEST Vehicles À ) items Item0 à )

position gÅ dF®GÂAö‚Fazimut ßïmCoffsetY ÃÃŒL? special NONE id side WEST vehicle B_recon_JTAC_F player PLAY CDG leader skill Å¡â„¢? text RESCUE init this setGroupid ["Artillery 1"];This addEventHandler ["Killed",{Null = _This Spawn TKL_Killed;}]; description First Artillery Operator and Rescue ) side WEST Vehicles I µ items Item0 f µ

position (dF®GÂA…ð‚Fazimut –pCoffsetY ÃÃŒL? special NONE id side WEST vehicle B_recon_JTAC_F player PLAY CDG leader skill Å¡â„¢? text RESCUE2 init this setGroupid ["Artillery 2"];This addEventHandler ["Killed",{Null = _This Spawn TKL_Killed;}]; description Second Artillery Operator and Rescue µ side LOGIC Vehicles Ö Æ’ items Item0 ó Æ’ position qrF’¾½

sdFid side LOGIC vehicle Logic leader skill Å¡â„¢? text Server init this enableSimulation false Æ’ side LOGIC Vehicles ¤ B items Item0 à B position ®ôZF4ˆÔA’Fid side LOGIC vehicle LocationCityCapital_F leader skill Å¡â„¢? text d_target_0 B side LOGIC Vehicles c items Item0 € position ÃÅ“&FlÉ…A=«?Fid side LOGIC vehicle LocationCityCapital_F leader skill Å¡â„¢? text d_target_2 side WEST Vehicles ! ª# items Item0 € Item1 ¶ Item2 á Item3 Item4 8 Item5 Z! Item6 |" ª#

position iªdF®GÂA û‚Fazimut úžÃoffsetY ÃÃŒL? special NONE id side WEST vehicle B_Soldier_TL_F player PLAY CDG leader skill Å¡â„¢? text alpha_1 init this setGroupid ["Alpha"];This addEventHandler ["Killed",{Null = _This Spawn TKL_Killed;}];

I did not put the full mission.sqm

---------- Post added at 00:52 ---------- Previous post was at 00:36 ----------

What does raP stand for and how do I covert it.

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it is a binarized (or also called rappified) mission file. you can use elitness + latest pbodll by mikero to unrapp it...

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I attempted it with elitness but no luck ):

---------- Post added at 02:29 ---------- Previous post was at 01:01 ----------

I have been using the Eliteness Version 2.xx with dll is 3.84

I just downloaded Eliteness Version 3.xx This document says revised as of version.3.10 with min dll is 4.55 but I can't find the updated dll. any help with be nice Avibrd

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Can't find a good link to the updated dll 4.56 for Eliteness Version 3.xx. Need to little help. Thank you Avibird.

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@puFu (: I have been here many times but can't find the link for the dll updates. Thank like always Avibird for the help.

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