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fabio_chavez

[TacBF]Official Play Night (1900GMT, Fri 10 Oct) - PvP, no AIs, no money, a2 maps!

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Tactical Battlefield

TacBF Play Night(10/10/2014)

Hey everyone, this weekend we will have a play night #3 playing on the AiA_TP maps, Takistan & Zargabad this play session will take place on Friday at 19:00 GMT. Time Converter

Anybody who wishes to show up is welcome, the more the merrier! The server cap will be set at 60 players. The maps being played will be chosen according to player preference and the number of people in the server. Accepted mods will be JSRS/TFR. also, AiA_TP is MANDATORY!

Teamspeak to join will be tacbf.ts3dns.com

ZvlABfZ.png

logo.png

If you have any questions about this session, feel free to send me a PM.

Teasers (screenies)

See you on the server!

to the original announcement:

http://www.tacticalbattlefield.net/forum/viewtopic.php?f=37&t=1565&p=13578#p13555

Edited by Fabio_Chavez

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I try to be there but may show up a bit late.

/KC

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I will give it a try, hope the performance is a lot better then in the early stages of this mod.

I try to organize some of my mates to see you on the battlefield ;).

I hope to find the PR spirit again.

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TacBF Play Night(17/10/2014)

Hey everyone, this weekend we will have a play night #4 playing on the AiA_TP maps, Takistan, Zargabad, Proving Grounds, and Shapur. We also will be playing on Altis and Stratis. This play session will take place on Friday at 19:00 GMT. Time Converter

Anybody who wishes to show up is welcome, the more the merrier! The server cap will be set at 60 players. The maps being played will be chosen according to player preference and the number of people in the server. Accepted mods will be JSRS/TFR (MAKE SURE YOU UPDATE TFR 0.9.3). also, AiA_TP is MANDATORY!

Teamspeak to join will be tacbf.ts3dns.com

http://www.tacticalbattlefield.net/forum/viewtopic.php?f=37&t=1585&sid=d903eec9f4435ce4c32da5fbb7bdfcec

/KC

Edited by KeyCat

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Just a FYI!

Due to latest AiA update I had to delete the following files from the ...@AiA\addons directory to get in on tonights event. A bit messy but AiA is free of charge so...

afghan.pbo.AiA_TP_2014_09_07.bisign
afghan_c.pbo.AiA_TP_2014_09_07.bisign
AiA_A1AlwaysDummy.pbo.AiA_TP_2014_09_07.bisign
AiA_BaseConfig_F.pbo.AiA_TP_2014_09_07.bisign
AiA_Core.pbo.AiA_TP_2014_09_07.bisign
AiA_Language.pbo.AiA_TP_2014_09_07.bisign
AiA_Language_H.pbo.AiA_TP_2014_09_07.bisign
AiA_LanguageMissions.pbo.AiA_TP_2014_09_07.bisign
AiA_LanguageMissions_E.pbo.AiA_TP_2014_09_07.bisign
AiA_LanguageMissions_H.pbo.AiA_TP_2014_09_07.bisign
AiA_TerrainPack_Core.pbo.AiA_TP_2014_09_07.bisign
AiA_TerrainPack_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TKOH_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_A10_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Air2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Air3_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Air_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Air_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Animations_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Characters2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Sounds_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Sounds_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Tracked2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Tracked_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Tracked_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Water2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_water_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Weapons2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Weapons_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Weapons_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Weapons_PMC_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Wheeled2_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Wheeled_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_TP_Wheeled_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
AiA_Worlds.pbo.AiA_TP_2014_09_07.bisign
bohemia.pbo.AiA_TP_2014_09_07.bisign
bohemia_c.pbo.AiA_TP_2014_09_07.bisign
bootcamp_acr.pbo.AiA_TP_2014_09_07.bisign
bootcamp_acr_c.pbo.AiA_TP_2014_09_07.bisign
buildings.pbo.AiA_TP_2014_09_07.bisign
buildings2.pbo.AiA_TP_2014_09_07.bisign
buildings2_c.pbo.AiA_TP_2014_09_07.bisign
buildings2_ind_cementworks.pbo.AiA_TP_2014_09_07.bisign
buildings_c.pbo.AiA_TP_2014_09_07.bisign
ca.pbo.AiA_TP_2014_09_07.bisign
ca_acr.pbo.AiA_TP_2014_09_07.bisign
ca_c.pbo.AiA_TP_2014_09_07.bisign
ca_e.pbo.AiA_TP_2014_09_07.bisign
ca_pmc.pbo.AiA_TP_2014_09_07.bisign
cba_xeh_a2_dummy.pbo.AiA_TP_2014_09_07.bisign
cba_xeh_oa_dummy.pbo.AiA_TP_2014_09_07.bisign
cti_buildings.pbo.AiA_TP_2014_09_07.bisign
data_baf.pbo.AiA_TP_2014_09_07.bisign
data_baf_c.pbo.AiA_TP_2014_09_07.bisign
desert.pbo.AiA_TP_2014_09_07.bisign
Desert2.pbo.AiA_TP_2014_09_07.bisign
Desert2_c.pbo.AiA_TP_2014_09_07.bisign
desert_c.pbo.AiA_TP_2014_09_07.bisign
desert_e.pbo.AiA_TP_2014_09_07.bisign
desert_e_c.pbo.AiA_TP_2014_09_07.bisign
Disable_XEH_Logging.pbo.AiA_TP_2014_09_07.bisign
hotfix.pbo.AiA_TP_2014_09_07.bisign
hotfix_c.pbo.AiA_TP_2014_09_07.bisign
introanims.pbo.AiA_TP_2014_09_07.bisign
language_acr.pbo.AiA_TP_2014_09_07.bisign
language_acr_c.pbo.AiA_TP_2014_09_07.bisign
language_baf.pbo.AiA_TP_2014_09_07.bisign
language_baf_c.pbo.AiA_TP_2014_09_07.bisign
language_e.pbo.AiA_TP_2014_09_07.bisign
language_e_c.pbo.AiA_TP_2014_09_07.bisign
language_pmc.pbo.AiA_TP_2014_09_07.bisign
language_pmc_c.pbo.AiA_TP_2014_09_07.bisign
languagemissions_acr.pbo.AiA_TP_2014_09_07.bisign
languagemissions_acr_c.pbo.AiA_TP_2014_09_07.bisign
languagemissions_baf.pbo.AiA_TP_2014_09_07.bisign
languagemissions_baf_c.pbo.AiA_TP_2014_09_07.bisign
languagemissions_pmc.pbo.AiA_TP_2014_09_07.bisign
languagemissions_pmc_c.pbo.AiA_TP_2014_09_07.bisign
misc.pbo.AiA_TP_2014_09_07.bisign
misc2.pbo.AiA_TP_2014_09_07.bisign
misc2_c.pbo.AiA_TP_2014_09_07.bisign
misc3.pbo.AiA_TP_2014_09_07.bisign
misc3_c.pbo.AiA_TP_2014_09_07.bisign
misc_acr.pbo.AiA_TP_2014_09_07.bisign
misc_acr_c.pbo.AiA_TP_2014_09_07.bisign
misc_c.pbo.AiA_TP_2014_09_07.bisign
misc_e.pbo.AiA_TP_2014_09_07.bisign
misc_e_c.pbo.AiA_TP_2014_09_07.bisign
Models_DBE1.pbo.AiA_TP_2014_09_07.bisign
Models_DBE1_c.pbo.AiA_TP_2014_09_07.bisign
plants.pbo.AiA_TP_2014_09_07.bisign
plants2_bush.pbo.AiA_TP_2014_09_07.bisign
plants2_clutter.pbo.AiA_TP_2014_09_07.bisign
plants2_misc.pbo.AiA_TP_2014_09_07.bisign
plants2_plant.pbo.AiA_TP_2014_09_07.bisign
plants2_tree.pbo.AiA_TP_2014_09_07.bisign
plants_c.pbo.AiA_TP_2014_09_07.bisign
plants_e.pbo.AiA_TP_2014_09_07.bisign
plants_e2.pbo.AiA_TP_2014_09_07.bisign
plants_pmc.pbo.AiA_TP_2014_09_07.bisign
provinggrounds_pmc.pbo.AiA_TP_2014_09_07.bisign
provinggrounds_pmc_c.pbo.AiA_TP_2014_09_07.bisign
roads.pbo.AiA_TP_2014_09_07.bisign
roads2.pbo.AiA_TP_2014_09_07.bisign
roads2_c.pbo.AiA_TP_2014_09_07.bisign
roads_c.pbo.AiA_TP_2014_09_07.bisign
roads_e.pbo.AiA_TP_2014_09_07.bisign
roads_e_c.pbo.AiA_TP_2014_09_07.bisign
roads_pmc.pbo.AiA_TP_2014_09_07.bisign
roads_pmc_c.pbo.AiA_TP_2014_09_07.bisign
Rocks.pbo.AiA_TP_2014_09_07.bisign
rocks2.pbo.AiA_TP_2014_09_07.bisign
rocks2_c.pbo.AiA_TP_2014_09_07.bisign
Rocks_c.pbo.AiA_TP_2014_09_07.bisign
rocks_e.pbo.AiA_TP_2014_09_07.bisign
rocks_e_c.pbo.AiA_TP_2014_09_07.bisign
sara.pbo.AiA_TP_2014_09_07.bisign
sara_c.pbo.AiA_TP_2014_09_07.bisign
saralite.pbo.AiA_TP_2014_09_07.bisign
saralite_c.pbo.AiA_TP_2014_09_07.bisign
shapur_baf.pbo.AiA_TP_2014_09_07.bisign
shapur_baf_c.pbo.AiA_TP_2014_09_07.bisign
signs.pbo.AiA_TP_2014_09_07.bisign
signs2.pbo.AiA_TP_2014_09_07.bisign
signs2_c.pbo.AiA_TP_2014_09_07.bisign
signs_c.pbo.AiA_TP_2014_09_07.bisign
signs_e.pbo.AiA_TP_2014_09_07.bisign
signs_e_c.pbo.AiA_TP_2014_09_07.bisign
sounds_c.pbo.AiA_TP_2014_09_07.bisign
structures.pbo.AiA_TP_2014_09_07.bisign
structures_c.pbo.AiA_TP_2014_09_07.bisign
structures_e.pbo.AiA_TP_2014_09_07.bisign
structures_e_c.pbo.AiA_TP_2014_09_07.bisign
structures_pmc.pbo.AiA_TP_2014_09_07.bisign
structures_pmc_c.pbo.AiA_TP_2014_09_07.bisign
takistan.pbo.AiA_TP_2014_09_07.bisign
takistan_c.pbo.AiA_TP_2014_09_07.bisign
takistan_data.pbo.AiA_TP_2014_09_07.bisign
takistan_data_layers.pbo.AiA_TP_2014_09_07.bisign
ui.pbo.AiA_TP_2014_09_07.bisign
utes.pbo.AiA_TP_2014_09_07.bisign
utes_c.pbo.AiA_TP_2014_09_07.bisign
zargabad.pbo.AiA_TP_2014_09_07.bisign
zargabad_c.pbo.AiA_TP_2014_09_07.bisign

Below is the same file list prepared to cut and paste into a BAT-file, then put the BAT-file in the ...@AiA\addons directory and run it - on your on risk ;)!

del afghan.pbo.AiA_TP_2014_09_07.bisign
del afghan_c.pbo.AiA_TP_2014_09_07.bisign
del AiA_A1AlwaysDummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_BaseConfig_F.pbo.AiA_TP_2014_09_07.bisign
del AiA_Core.pbo.AiA_TP_2014_09_07.bisign
del AiA_Language.pbo.AiA_TP_2014_09_07.bisign
del AiA_Language_H.pbo.AiA_TP_2014_09_07.bisign
del AiA_LanguageMissions.pbo.AiA_TP_2014_09_07.bisign
del AiA_LanguageMissions_E.pbo.AiA_TP_2014_09_07.bisign
del AiA_LanguageMissions_H.pbo.AiA_TP_2014_09_07.bisign
del AiA_TerrainPack_Core.pbo.AiA_TP_2014_09_07.bisign
del AiA_TerrainPack_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TKOH_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_A10_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Air2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Air3_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Air_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Air_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Animations_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Characters2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Sounds_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Sounds_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Tracked2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Tracked_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Tracked_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Water2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_water_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Weapons2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Weapons_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Weapons_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Weapons_PMC_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Wheeled2_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Wheeled_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_TP_Wheeled_E_Dummy.pbo.AiA_TP_2014_09_07.bisign
del AiA_Worlds.pbo.AiA_TP_2014_09_07.bisign
del bohemia.pbo.AiA_TP_2014_09_07.bisign
del bohemia_c.pbo.AiA_TP_2014_09_07.bisign
del bootcamp_acr.pbo.AiA_TP_2014_09_07.bisign
del bootcamp_acr_c.pbo.AiA_TP_2014_09_07.bisign
del buildings.pbo.AiA_TP_2014_09_07.bisign
del buildings2.pbo.AiA_TP_2014_09_07.bisign
del buildings2_c.pbo.AiA_TP_2014_09_07.bisign
del buildings2_ind_cementworks.pbo.AiA_TP_2014_09_07.bisign
del buildings_c.pbo.AiA_TP_2014_09_07.bisign
del ca.pbo.AiA_TP_2014_09_07.bisign
del ca_acr.pbo.AiA_TP_2014_09_07.bisign
del ca_c.pbo.AiA_TP_2014_09_07.bisign
del ca_e.pbo.AiA_TP_2014_09_07.bisign
del ca_pmc.pbo.AiA_TP_2014_09_07.bisign
del cba_xeh_a2_dummy.pbo.AiA_TP_2014_09_07.bisign
del cba_xeh_oa_dummy.pbo.AiA_TP_2014_09_07.bisign
del cti_buildings.pbo.AiA_TP_2014_09_07.bisign
del data_baf.pbo.AiA_TP_2014_09_07.bisign
del data_baf_c.pbo.AiA_TP_2014_09_07.bisign
del desert.pbo.AiA_TP_2014_09_07.bisign
del Desert2.pbo.AiA_TP_2014_09_07.bisign
del Desert2_c.pbo.AiA_TP_2014_09_07.bisign
del desert_c.pbo.AiA_TP_2014_09_07.bisign
del desert_e.pbo.AiA_TP_2014_09_07.bisign
del desert_e_c.pbo.AiA_TP_2014_09_07.bisign
del Disable_XEH_Logging.pbo.AiA_TP_2014_09_07.bisign
del hotfix.pbo.AiA_TP_2014_09_07.bisign
del hotfix_c.pbo.AiA_TP_2014_09_07.bisign
del introanims.pbo.AiA_TP_2014_09_07.bisign
del language_acr.pbo.AiA_TP_2014_09_07.bisign
del language_acr_c.pbo.AiA_TP_2014_09_07.bisign
del language_baf.pbo.AiA_TP_2014_09_07.bisign
del language_baf_c.pbo.AiA_TP_2014_09_07.bisign
del language_e.pbo.AiA_TP_2014_09_07.bisign
del language_e_c.pbo.AiA_TP_2014_09_07.bisign
del language_pmc.pbo.AiA_TP_2014_09_07.bisign
del language_pmc_c.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_acr.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_acr_c.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_baf.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_baf_c.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_pmc.pbo.AiA_TP_2014_09_07.bisign
del languagemissions_pmc_c.pbo.AiA_TP_2014_09_07.bisign
del misc.pbo.AiA_TP_2014_09_07.bisign
del misc2.pbo.AiA_TP_2014_09_07.bisign
del misc2_c.pbo.AiA_TP_2014_09_07.bisign
del misc3.pbo.AiA_TP_2014_09_07.bisign
del misc3_c.pbo.AiA_TP_2014_09_07.bisign
del misc_acr.pbo.AiA_TP_2014_09_07.bisign
del misc_acr_c.pbo.AiA_TP_2014_09_07.bisign
del misc_c.pbo.AiA_TP_2014_09_07.bisign
del misc_e.pbo.AiA_TP_2014_09_07.bisign
del misc_e_c.pbo.AiA_TP_2014_09_07.bisign
del Models_DBE1.pbo.AiA_TP_2014_09_07.bisign
del Models_DBE1_c.pbo.AiA_TP_2014_09_07.bisign
del plants.pbo.AiA_TP_2014_09_07.bisign
del plants2_bush.pbo.AiA_TP_2014_09_07.bisign
del plants2_clutter.pbo.AiA_TP_2014_09_07.bisign
del plants2_misc.pbo.AiA_TP_2014_09_07.bisign
del plants2_plant.pbo.AiA_TP_2014_09_07.bisign
del plants2_tree.pbo.AiA_TP_2014_09_07.bisign
del plants_c.pbo.AiA_TP_2014_09_07.bisign
del plants_e.pbo.AiA_TP_2014_09_07.bisign
del plants_e2.pbo.AiA_TP_2014_09_07.bisign
del plants_pmc.pbo.AiA_TP_2014_09_07.bisign
del provinggrounds_pmc.pbo.AiA_TP_2014_09_07.bisign
del provinggrounds_pmc_c.pbo.AiA_TP_2014_09_07.bisign
del roads.pbo.AiA_TP_2014_09_07.bisign
del roads2.pbo.AiA_TP_2014_09_07.bisign
del roads2_c.pbo.AiA_TP_2014_09_07.bisign
del roads_c.pbo.AiA_TP_2014_09_07.bisign
del roads_e.pbo.AiA_TP_2014_09_07.bisign
del roads_e_c.pbo.AiA_TP_2014_09_07.bisign
del roads_pmc.pbo.AiA_TP_2014_09_07.bisign
del roads_pmc_c.pbo.AiA_TP_2014_09_07.bisign
del Rocks.pbo.AiA_TP_2014_09_07.bisign
del rocks2.pbo.AiA_TP_2014_09_07.bisign
del rocks2_c.pbo.AiA_TP_2014_09_07.bisign
del Rocks_c.pbo.AiA_TP_2014_09_07.bisign
del rocks_e.pbo.AiA_TP_2014_09_07.bisign
del rocks_e_c.pbo.AiA_TP_2014_09_07.bisign
del sara.pbo.AiA_TP_2014_09_07.bisign
del sara_c.pbo.AiA_TP_2014_09_07.bisign
del saralite.pbo.AiA_TP_2014_09_07.bisign
del saralite_c.pbo.AiA_TP_2014_09_07.bisign
del shapur_baf.pbo.AiA_TP_2014_09_07.bisign
del shapur_baf_c.pbo.AiA_TP_2014_09_07.bisign
del signs.pbo.AiA_TP_2014_09_07.bisign
del signs2.pbo.AiA_TP_2014_09_07.bisign
del signs2_c.pbo.AiA_TP_2014_09_07.bisign
del signs_c.pbo.AiA_TP_2014_09_07.bisign
del signs_e.pbo.AiA_TP_2014_09_07.bisign
del signs_e_c.pbo.AiA_TP_2014_09_07.bisign
del sounds_c.pbo.AiA_TP_2014_09_07.bisign
del structures.pbo.AiA_TP_2014_09_07.bisign
del structures_c.pbo.AiA_TP_2014_09_07.bisign
del structures_e.pbo.AiA_TP_2014_09_07.bisign
del structures_e_c.pbo.AiA_TP_2014_09_07.bisign
del structures_pmc.pbo.AiA_TP_2014_09_07.bisign
del structures_pmc_c.pbo.AiA_TP_2014_09_07.bisign
del takistan.pbo.AiA_TP_2014_09_07.bisign
del takistan_c.pbo.AiA_TP_2014_09_07.bisign
del takistan_data.pbo.AiA_TP_2014_09_07.bisign
del takistan_data_layers.pbo.AiA_TP_2014_09_07.bisign
del ui.pbo.AiA_TP_2014_09_07.bisign
del utes.pbo.AiA_TP_2014_09_07.bisign
del utes_c.pbo.AiA_TP_2014_09_07.bisign
del zargabad.pbo.AiA_TP_2014_09_07.bisign
del zargabad_c.pbo.AiA_TP_2014_09_07.bisign

/KC

Edited by KeyCat

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@ KeyCat

With PWS it should remove the old sign files automatically.

Otherwise just use agent ransack or any other detect file search tool. :)

The purpose is exactly that after all - to allow server admins to force people to join only with the latest version.

You can ask BI of course to improve their sig system to let a player join as long as one sign

for the given pbo matches the keys available on the server. ;)

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Thanks for the tip kju but I don't use PWS, prefer the old way ;)

As I said you guys do all this work for free/donations so deleting a few files is no big deal - for me at least - and it will sort itself when/if you guys release the next full update.

I'm just trying to help people not knowing what to do if they get kicked on the TacBF server. Currently ~30 players ATM so many already got it sorted! If someone still have problems best thing to do is to jump on to the TacBF TS server (tacbf.ts3dns.com) and ask one of the TacBF guys.

Cheers!

/KC

Edited by KeyCat

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Great games last night, nice to see 60 players for some larger missions.

/KC

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We tried it yesterday and first i have to say really nice work since my last try.

You polished the system very good and i loved the concept in bf2 pr too.

Really good work.

Yesterday we were 25 players and we had such hard desyncs that it is for pvp fun unplayable.

We were on your TACBF RHS Chernarus Server and it would be so much fun and we would play it regulary if we dont had this anoying desync probs.

Is this solveable or a problem of the arma network code ?

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Hello everyone, i want to show you a new Tac BF Arma III Sever that called War Zone. We use Tac BF official mod, and our mod pack. We prevent russian speaking players, but others can play on our server too. 
If you want to play on our server you need:
1)Join our group https://vk.com/a3wzgp
2) Download TacBF official mod pack (and all includes) 
3) Download our mod https://mega.nz/#!8Yd0ARQI!AWmLk9YLWqno3kP4KeQ00ZshBf1x3rWSMq2VIJRYvf0
4) Visit our TeamSpeak 193.124.113.43
5) Our server IP is 193.124.113.43 port 2302

Thank you for your attention.

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