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tmp95

Outfitting your whole unit (SP).

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What is the easiest way to outfit ones main 4/man - 6/man unit. I find myself going through each solider at the start of each mission . This can be time consuming. Is there a way to create your unit then save it as a template to just copy and paste into new missions (from which you can semi tweak if needed from there). How do most go about this. Thanks.

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Use the Virtual armory to equip your soldier to your liking. Then copy the content to the clipboard by pressing the "Export" button. It should look something like this:

comment "Exported from Arsenal by Grumpy Rhino";

comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment "Add containers";
this forceAddUniform "U_B_CombatUniform_mcam";
for "_i" from 1 to 6 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
this addVest "V_PlateCarrierSpec_rgr";
for "_i" from 1 to 6 do {this addItemToVest "30Rnd_65x39_caseless_mag";};
for "_i" from 1 to 10 do {this addItemToVest "1Rnd_HE_Grenade_shell";};
this addHeadgear "H_HelmetB_sand";

comment "Add weapons";
this addWeapon "arifle_MX_GL_F";
this addPrimaryWeaponItem "optic_Aco";

comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";

comment "Set identity";

Place this in the init of your soldier in the editor, and he will be equipped when the mission begins.

---------- Post added at 21:03 ---------- Previous post was at 20:54 ----------

You can also place this in your description.ext:

class Weapons
{
class arifle_MX_Black_Hamr_pointer_F			{count = 4;};
class arifle_MX_GL_Black_Hamr_pointer_F		{count = 4;};
class arifle_MX_SW_Black_Hamr_pointer_F		{count = 4;};
class arifle_MXM_Black_F				{count = 4;};
class launch_B_Titan_short_F			{count = 4;};
};

class Magazines
{
class 30Rnd_65x39_caseless_mag			{count = 50;};
class 30Rnd_65x39_caseless_mag_Tracer		{count = 50;};
class 1Rnd_HE_Grenade_shell			{count = 50;};
class 100Rnd_65x39_caseless_mag_Tracer		{count = 50;};
class 100Rnd_65x39_caseless_mag			{count = 50;};
class Titan_AT					{count = 10;};
class HandGrenade				{count = 20;};
class SatchelCharge_Remote_Mag			{count = 4;};
};

This will make you able to equip your soldiers during the briefing in the Team page, with the weapons and ammo added in the above text.

However, this only works if you are the groupleader.

Edited by GrumpyRhino
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