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maxjoiner

Wheels damaged don't touch ground

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Hi all.....

I have this problem:

arma3%2B2014-09-17%2B04-43-55-32.jpg

Which parameters (or other) I must change to do touch ground the damaged wheels?

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Hi all.....

I have this problem:

https://lh4.googleusercontent.com/-tBGGZA5GxUY/VBj1ycb3pdI/AAAAAAAAAdc/Lyf8zQMT5aY/w872-h539-no/arma3%2B2014-09-17%2B04-43-55-32.jpg

Which parameters (or other) I must change to do touch ground the damaged wheels?

There are two parameters that are coefficient of radius of unharmed wheel. The first one should make damaged wheel a bit "deflated" and the second should be set to match the size of destroyed wheel. I hope this helps :icon_twisted:

	wheelDamageRadiusCoef 	= 0.95;
	wheelDestroyRadiusCoef 	= 0.45;

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Thanks for Your reply..

I had this in my config:

wheelDamageRadiusCoef = 0.9;

wheelDestroyRadiusCoef = 0.4;

I tried your parameters:

wheelDamageRadiusCoef = 0.95;

wheelDestroyRadiusCoef = 0.45;

and also 0.3 or 0.2 .....But without result :butbut:

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It looks to me at first glance that the dampers aren't dropping -- check the memory points for wheel dampers and look for their offset values in your model.cfg.

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I checked all the memory points....and I tried to change parameters in config....

no result......

look for their offset values in your model.cfg.

Please Can You show me an example?

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Max,

Check in model.cfg for something like this:



  #define DamageOffset 0.2
  // Wheels Damage START
  class wheel_1_1_Damage:wheel_1_1_destruct
  {
   type="translation";
   axis="Basic_Damper_Destruct_Axis";
   memory=1;
   selection="wheel_1_1_damper";
   source="HitLFWheel";
   minValue = 0.0;
   maxValue = 1;
   offset0 = 0;
   offset1 = DamageOffset;
  };
  class wheel_1_2_Damage:wheel_1_1_Damage {source="HitLBWheel";selection="wheel_1_2_damper";};
  class wheel_1_3_Damage:wheel_1_1_Damage {source="HitLMWheel";selection="wheel_1_3_damper";};
  class wheel_1_4_Damage:wheel_1_1_Damage {source="HitLF2Wheel";selection="wheel_1_4_damper";};
  class wheel_2_1_Damage:wheel_1_1_Damage {source="HitRFWheel";selection="wheel_2_1_damper";};
  class wheel_2_2_Damage:wheel_1_1_Damage {source="HitRBWheel";selection="wheel_2_2_damper";};
  class wheel_2_3_Damage:wheel_1_1_Damage {source="HitRMWheel";selection="wheel_2_3_damper";};
  class wheel_2_4_Damage:wheel_1_1_Damage {source="HitRF2Wheel";selection="wheel_2_4_damper";};

  class wheel_1_1_Damper_Damage_BackAnim:wheel_1_1_Damage {selection="wheel_1_1_damper";offset1 = -1.2*DamageOffset;};
  class wheel_1_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLBWheel";selection="wheel_1_2_damper";};
  class wheel_1_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLMWheel";selection="wheel_1_3_damper";};
  class wheel_1_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLF2Wheel";selection="wheel_1_4_damper";};
  class wheel_2_1_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRFWheel";selection="wheel_2_1_damper";};
  class wheel_2_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRBWheel";selection="wheel_2_2_damper";};
  class wheel_2_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRMWheel";selection="wheel_2_3_damper";};
  class wheel_2_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRF2Wheel";selection="wheel_2_4_damper";};
  // Wheels Damage END
  // Wheels END

and


  class Wheel_1_1_Damper
  {
   type="translation";
   source="damper";
   selection="wheel_1_1_damper_land";
   axis="posun wheel_1_1";
   animPeriod = 1;
   minValue="0";
   maxValue="1";
   offset0= "0.5";
   offset1= "-0.5";
   memory=1;
  };
  class wheel_2_1_Damper: Wheel_1_1_Damper
  {
   selection="wheel_2_1_damper_land";
  };
  class wheel_1_2_Damper: Wheel_1_1_Damper
  {
   selection="wheel_1_2_damper_land";
  };
  class Wheel_2_2_Damper: Wheel_1_1_Damper
  {
   selection="wheel_2_2_damper_land";
  };

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Thanks again but no result.....

I checked in my model.cfg I have the same things.....

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