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One can only hope.
Anyhow, I noticed they fixed the disconnect cheat. I heard about it, but I never actually understood what was up. Could someone explain it please, since the patch is going to eliminate it anyways?
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I believe it was along the lines of sneaky people disconnecting the incoming traffic to their PC, only allowing outgoing traffic, and shooting people, then reconnecting incoming traffic. It stops them getting shot while they run around and shoot people.
Or I could be totally wrong..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Fixed: AI Helicopter pilot no longer climbs high when preparing to stop or land.
[/QUOTE]<span id='postcolor'>
I am very much liking this.
Finally we can make realistic helo insertions.
There were also a whole lot of nice little things in that list.
/me wants.
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Will better tank physics mean an end to the 2MPH crawl up hills?
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Great job to bis, always on the ball

WWJD Ale
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Hmm, they didn't say the engine would be stronger up hills, does anyone know how well a tank does climbing slopes?
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I hope the breaks are stronger on the tanks as they seem to slide down hills.
RED
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That is one of the things they specifically said was fixed. Tank stopping power.
What I would love to see is dust come up the front of the tank as it skidds to a halt! *drool*
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I wonder what they will break this time
There is always one thing/feature that gets broken when other things get fixed....I cannot wait to see how they have implemented the bicycle though, and I want to see some of these new scripting commands too
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