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Thread: New patch

  1.   Click here to go to the next Developer post in this thread.   #21
    BI Developer Suma's Avatar
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?[/QUOTE]<span id='postcolor'>
    Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.
    Ondrej Spanel, BIS Lead Programmer

  2. #22
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 07 2002,21:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?[/QUOTE]<span id='postcolor'>
    Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.[/QUOTE]<span id='postcolor'>
    how about the custom dialog bug in multiplayer when they dont get closed when the mission ends? I hope thats fixed too :/

  3.   This is the last Developer post in this thread.   #23

    Unhappy

    Question sir: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- Fixed: MP: Remote grenades and bullet tracers are now visible.
    - Fixed: MP: Missile direction was not transfered to other clients.
    - Fixed: MP: Fired flares were not transfered to other clients.[/QUOTE]<span id='postcolor'>

    Will this affect camCreated missiles/bombs/other in MP sessions?



    OT: still no multiple controller support no setMarkerText, getMarkerText, Mp marker support can&#39;t unmap LMB Maybe next time right



    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  4. #24
    Nothing about soldier AI... /me disappointed.

    Still, the rest of the fixes and new improvements look good - shame that the jumpy tanks have to go&#33;

  5. #25
    Gunnery Sergeant
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 07 2002,19:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?[/QUOTE]<span id='postcolor'>
    Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.[/QUOTE]<span id='postcolor'>
    Yah&#33; Thanks Suma, any other features like checkboxes going to be added? ***


    Oh, and what kind of size are we looking at here? 30Mb?

    PEACE




  6. #26
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Oct. 07 2002,20:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 07 2002,21:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?[/QUOTE]<span id='postcolor'>
    Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.[/QUOTE]<span id='postcolor'>
    how about the custom dialog bug in multiplayer when they dont get closed when the mission ends? I hope thats fixed too :/[/QUOTE]<span id='postcolor'>
    Looks like its fixed according to the list:

    - Fixed: User dialog doesn&#39;t disappear when mission end

  7. #27
    I&#39;m so happy they&#39;re putting new units in as well as fixing/improving stuff. ***I hope its out real soon.




  8. #28
    Master Gunnery Sergeant
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    Anything about ingame voice with sockets?

    As well as the problem with ammo spilling out and lagging the server..... or did I miss that one



    \"Just remember, nothing is ever as good or bad as you think it will be.\" - Col. Joe Taylor

  9. #29
    First of all I bow to BIS :-)

    The list is incredibly good and will boost OFP again.
    Thx a lot for that &#33;&#33;

    What I am missing is the fix of the targetting command in MP games, that enables officer to assign targets that have not been spotted. The yellow square should be taken away in MP games.
    Also I miss the OFP - time -> Comp - time sync but that is not that important but would have been a nice feature.

    Overall I can t wait to get that patch
    Thx to BIS again &#33;

  10. #30
    I was just wondering if anyone knows if the 1.85 patch fixes the memory management problems that lots of people have been having. ***I personally know lots of peeps that have stopped playing ofp simply because of this, and I would like to see this "bug" (if it can be called that) eradicated from this wonderful game. ***Also, the texture flashes with Radeon cards, will those be eliminated in this patch as well? ***Your replies on this subject are well appreciated, not only by me, but I would assume also by the loads of people that have had to deal with these such problems.

    Thanks,
    Dingo

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