n_icomach 312 Posted August 29, 2014 Since the 1.26 came out on stable branch our desync has been through the roof. Desync for only 5 - 6 people joined with a squad of AI may be up to 100000 desync. Has anyone been having these issues since the update? Share this post Link to post Share on other sites
Azza FHI 50 Posted August 29, 2014 a lot of ppl have claimed the same issue. we didn't quite have the desync issue, but one thing is for sure, there was a definite rise in the 'rubberband' effect. you know what I mean? when players or vehicles dart across the screen because of lag. so because I am familiar with server bandwidth settings I knew what setting needed to be tweaked to get rid of rubberbanding. this is the arma3.cfg file language="English"; adapter=-1; MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinErrorToSend=0.001; MaxCustomFileSize=350000; Windowed=0; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; with our server, any value of minerrortosend above 0.001 will cause rubberbanding. I think the 1.26 patch must have changed the default value. weather this is ur exact problem or not, try enter those settings and see if it helps the arma3.cfg should be found where your profiles are, unless u use a secondary profile which the arma3.cfg will always stay with the orginal profile folder. Share this post Link to post Share on other sites
n_icomach 312 Posted August 29, 2014 a lot of ppl have claimed the same issue. we didn't quite have the desync issue, but one thing is for sure, there was a definite rise in the 'rubberband' effect. you know what I mean? when players or vehicles dart across the screen because of lag.so because I am familiar with server bandwidth settings I knew what setting needed to be tweaked to get rid of rubberbanding. this is the arma3.cfg file language="English"; adapter=-1; MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinErrorToSend=0.001; MaxCustomFileSize=350000; Windowed=0; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; with our server, any value of minerrortosend above 0.001 will cause rubberbanding. I think the 1.26 patch must have changed the default value. weather this is ur exact problem or not, try enter those settings and see if it helps the arma3.cfg should be found where your profiles are, unless u use a secondary profile which the arma3.cfg will always stay with the orginal profile folder. We have just hard desync. Multiple users getting stuck at 100000 desync and "freezing" Share this post Link to post Share on other sites
El Tyranos 1263 Posted August 29, 2014 Same here, many desync & game stoped working Share this post Link to post Share on other sites
IGG James 10 Posted September 10, 2014 We've had the same, not noticeable with 2-3 but as soon as the server reaches 10+ it's red chain. We've been troubleshooting between the official release and our mods but we're pretty certain it's gotten worse since the update. Share this post Link to post Share on other sites
53_valantine 12 Posted September 15, 2014 Yep, it's been noted here: http://forums.bistudio.com/showthread.php?182265-Dsync-100000-after-update-1-26 Makes it pretty unplayable for groups with reasonable turnouts - Simply cannot believe BIS hasn't fixed this rapidly - its been over a week now with unplayability V Share this post Link to post Share on other sites