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sgtsev3n

i have an idea how to make rivers with waterfall

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in arma 2, there is water on chernarus which can be placed into the terrain on any place. i dont know how to call this watertype, it is not the ocean, it is more a "water as object". here this is what i am talking about:

http://www.gamersgate.co.uk/img/screenshots/DD-ARMA2/50832_arma2_chernarus_01.jpg

http://www.arma2base.de/content/images/game/0002-arma2_chernarus_industrial_02.jpg

http://s1104.photobucket.com/user/Sambabalaa/media/Chernarus.png.html

you can see, this water is not the blueish ocean and it is also placed ABOVE the ocean level.

now, my idea is: with this water type, we could make some small/big rivers and with this watercolor, it would look good/it would fit to the rivers.

in the terrain, we create the holes where we put the water into it. like on the esbekistan map done for arma 2, click the third screenshot:

http://www.armaholic.com/page.php?id=17573

and then when we want to end the river with a waterfall, we do it like here:

via script/simple effect.

now the question is:

does arma 3 support the waterobject like in the screenshots of chernarus ? i downloaded A3MP and these waterobjects didnt properly worked.

just my idea.

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Ponds are not supported in Arma3, it's a step forward backward if we compare it to A2.

Edited by Papanowel
replacing forward by backward

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Ponds are not supported in Arma3, it's a step forward if we compare it to A2.

ok then the idea wont work.

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Ponds are not supported in Arma3, it's a step forward if we compare it to A2.

I'm curious tho. How is it a step foward? They broke water asl. It's a shame as even their main island altis has tons of rivers in it that has to be left dry because of this.

Now if your gonna say because the ai will lay down and shoot you through it then they should fix that too.

And yes. As they say. Ponds are not supported.

Edited by M1lkm8n

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I'm curious tho. How is it a step foward?

Oops, I meant backward :)

We also never have real stream/river in the Arma series.

Edited by Papanowel

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Oops, I meant backward :)

We also never have real stream/river in the Arma series.

Ahhh. That makes more sense lol

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Yeah this would rape the screen with pond glitch tho wouldn't it.

But milkman , you showed a river on jbad that didn't,look like a3 water, wasn't that made from some type of pond object?

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Yes. That's the only way to have water above sea level currently. Anything else they would need to alter the engine , which while would be amazing, is highly doubtful

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You could ask the VBS 2 devs about borrowing a few feature *trollface* :P , this does look awesome tho, and it IS arma 2 engine so its not impossible.

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I actually made a ticket about the water above sea level issue, but I doubt we'll see any progress on this soon. http://feedback.arma3.com/view.php?id=18839

The solution in VBS2 was quite simple: use two heightmaps. One for water, one for land. Visitor 4 has a landbuilder module that will convert shapefiles into ponds/rivers, carving the water areas out of the terrain for you. Then you just include the water heightmap in your config file, and the water heightmap is overlayed on the land heightmap. I feel like while this would not be the most difficult engine change in the world to make, there just isn't a whole lot of interest in it on the dev's side. I can keep hoping though.

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I made one as well a while back as well. Hopefully they do something.

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