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Altian Forces Rearmed (ALFR)

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Altian Forces Rearmed (ALFR)

ALFR is a relatively small MOD, the intent has been to create a more contemporary alternative to the equipment used by the AAF in ArmA 3.

At present, the basic weapon set and a vehicle have been completed, the current aim is to complete the unit set (individual units and groups compatible with Zeus) prior to a first public release.

I will leave you for now with an initial preview of some of the section/squad level weapons that will be included:

Models: Based on MLOD content released by Bohemia Interactive, modified by Toadball.

Configuration: Toadball, VKing

Mk 21 Infantry Rifle:

http://i.imgur.com/DbKRFbk.png

http://i.imgur.com/LG2pAql.png

The Mk 21 is the primary infantry rifle of the AAF. A mix of the C7A1 and M16A4 variations of the AR-15 platform, it is chambered in 5.56x45mm NATO, and can be fitted with the M203 Under barrel grenade launcher.

The Mk 21C, not pictured, is a more compact variation analogous with the C8 and M4A1 primarilly used by vehicle crew, armoured infantry, and specialist infantry roles.

Mk 23 Light Machine Gun:

http://i.imgur.com/wRkrj93.png

One of two variants of the FN Minimi employed by the AAF, the Mk 23 is chambered in 5.56x45mm NATO. It is the primary light machine gun of the AAF providing the primary fire support platform for AAF infantry sections.

Mk 24 Light Machine Gun:

http://i.imgur.com/wYFVzwG.png

One of two variants of the FN Minimi employed by the AAF, the Mk 24 is chambered in 7.62x51mm NATO. It provides a longer range fire support platform for the infantry sections of the AAF.

Mk 13 Short Range Anti Armour Weapon (SRAAW) :

http://imgur.com/O4tej4M

The Carl Gustav, designated the Mk 13 SRAAW within AAF service, is the section level anti armour/structure weapon for AAF infantry sections. Capable of firing a variety of 84mm projectiles including: HEDP, HEAT, and Smoke.

More information and in-game screenshots to follow in time.

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Could be an interesting project.

Are you gonna introduce new vehicles or use the actual vanilla ones?

What camo are the soldiers & vehicles gonna use?

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Are you gonna introduce new vehicles or use the actual vanilla ones?

There will be a couple of new vehicles, as I said, I've got one done that's based on the ports Apilion released.

At the moment I'm focusing on light role infantry, as I've not got my head around all the physX and new config stuff for ground vehicles those will be slow to come as I'm current doing my CCNA while working on this and my job (not a whole bunch of free time).

Short answer: Yes there will be new vehicles.

What camo are the soldiers & vehicles gonna use?

Wiith regards to uniforms and load bearing kit, at the moment I'm looking at a possible new pattern option, info will become available depending on how that goes.

However for now, I'm quite partial to the AAF pattern and will likely keep it until something else becomes available.

For vehicles, I'll be looking at single colour or two colour jobs akin to that used by the British Army. There are very few cases where an infantry camo pattern is used on vehicles while in service.

As I'm not a texturer(?) or graphic designer this sort of thing is a bit out of my depth (configs and scripts) I rely heavilly on other bodies for their help in that regard, so work is often slower than I'd like.

Could it be a replacement would be lovelly

An optional replacement config will be made available however, it will likely be a replace X with closest option Y from the units in the unit pack.

On the note of optional configs. I'm aware there are lot's of popular sound and attachment mods out there, I personally don't use them so I'll be unlikely to do any in built compatibility for them. That being said, once the public release is out I would have no problems with external config addons patching in the compatibility for various things providing credit is given where due.

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Wiith regards to uniforms and load bearing kit, at the moment I'm looking at a possible new pattern option, info will become available depending on how that goes.

However for now, I'm quite partial to the AAF pattern and will likely keep it until something else becomes available.

For vehicles, I'll be looking at single colour or two colour jobs akin to that used by the British Army. There are very few cases where an infantry camo pattern is used on vehicles while in service.

As I'm not a texturer(?) or graphic designer this sort of thing is a bit out of my depth (configs and scripts) I rely heavilly on other bodies for their help in that regard, so work is often slower than I'd like.

Really interesting. I like your plans.

I personally hate the digital camo for vehicles. A single color solution or with two colors would be awesome. IMO it would be logic that they keep the same or similar to the one used by the British Army as they are a former colony ( and probably you could "take it" from the A2 files ).

On the uniform camo, most of Mediterranean armies use a Woodland version ( Malta, Greece, Syria, Turkey, etc. ), although the British camo could also have a point. Or you could even try to play with the actual AAF camo changing the intensity or the colors.

Anyway, as I said, it sounds really interesting to me! Keep it up!

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maybe hit me up, i can come up with something for the AAF to stay true to their colors, but not that oversized pixel pattern

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maybe hit me up, i can come up with something for the AAF to stay true to their colors, but not that oversized pixel pattern

Did you know that it's the one used by your southern neighbors?

1343820451-armored-vehicles-of-the-mexican-army-ready-for-civil-emergencies_1359235.jpg

1351070421-mexican-army-in-advanced-training-for-domestic-duty_1533096.jpg

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i ment infantry wise, the uniform camo is too large, im about to test a pattern i made in a moment and screen here so toadball can see a experimental AAF camo for infantry i came up with

---------- Post added at 23:26 ---------- Previous post was at 23:05 ----------

here's the camo, with the vanilla AAF camo vest and helmet, i need to smoothen the edges and make the pattern more defined but it IMO is pretty nice

http://cloud-4.steampowered.com/ugc/40849271651848848/82A3A3737FA4B9A2A8EAE61C653BFB408F399AFA/

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Would be nice to have this as a Replacement pack i imagine the campaign with this

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i'd say if your sticking to vanilla AAF camo. to try and switch helmets to the LWH from ArmA II. it looks similar but IMO feels a lot better

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i'd say if your sticking to vanilla AAF camo. to try and switch helmets to the LWH from ArmA II. it looks similar but IMO feels a lot better

It's a good idea.

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Interesting, good job on this ToadBall. I'd like to ask, could you do another version of this but with the FIA and that faction using Russian weaponry like AK-74s (with the wooden furnish) and RPKs, etc?

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Honestly, this replacing AAF, Theevancats CSAT replacement, all we need now is a proper NATO replacement making it the actual US army as they would be theorized to look like by 2035

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Honestly, this replacing AAF, Theevancats CSAT replacement, all we need now is a proper NATO replacement making it the actual US army as they would be theorized to look like by 2035

In Scorpion Multicam, of course. I still think a weapons system OTHER than m4's are necessary. You could use a 6.8 version of the Bushmaster ACR. It wouldn't be too different than the mx's but would actually look like it could fire (there are certain aspects of the MX that might cause mechanical problems). The Hunter's can stay (they've been adopted by the US army). HEMTTS are used, etc., etc. A C5 or C17 would be nice, for Airborne infantry.

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I've recently received the new textures for the uniforms and PPE, screenshots of this in game will follow in the near future.

To tide you over until then, some pictures of the livery that will be used on the Buzzard.

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AFPAT Uniforms and PPE In Game

Texture work: Deathstrike

9EEx6TIl.png

LgWTDRTl.png

PEPCDanl.png

Full Album

Edited by ToadBall

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They look soo much better than the vanilla ones great work.

---------- Post added at 00:40 ---------- Previous post was at 00:39 ----------

How about giving them a different x4 scope?

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Yeah looks much better. Nice work!

Why not use A2 OA's Elcan Spectre which was used on the mk17?

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I've been rather busy with stuff away from ArmA of late however, I have found some time to continue working on some light vehicles and continue the adjustments to the units on the config side of things.

Below are some bulldozer screenshots of two variations of the landrover that will hopefully be making it into this project.

I will likely look at giving them 'a fresh coat of paint' when I've got some more free time however I'm happy with the general layout.

http://i.imgur.com/VKpBrlw.png

http://i.imgur.com/DRSTTLL.png

http://i.imgur.com/sX29OQt.png

http://i.imgur.com/8TlqnoB.png

Above were made using the parts from the ArmA 2 MLODs released by Bohemia Interactive and the ported work by Apillion and Grace.

The vehicle commander's position will likely be left bare for the foreseeable future however, I do plan to work up a vehicle mount for the Mk24.

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