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billdoah123

3D Editor 2D converting?

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I know this might be a repeat offender of a question, but I have not found another thread, or an answer. So, here goes. I have made a map for my friends and I to have a death match on, and now I cannot convert it to the 2D editor to finish it, and I also cannot load it in the multiplayer section of Arma 2 OA.

I have followed a few youtube video tutorials, but nothing seems to be working. Can anyone help me with this problem?

Thanks for your time!

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-create your something in 3d editor and save it

-create mission in normal editor and save it

-Go to the folder where is your mission you created in 3D editor created.

-there will be mission.biedi and mission.sqf

-open mission.sqf in armaedit or notepad++ or notepad

-delete everithing untill first unit or vehicle. u probably placed a playable soldier as first unit, delete it too.

-type in:

 if (isserver) then {

- go to the bottom

-delete last 3 lines

-type in

 };

-save as whatevernameyourwant.sqf in your normal editor created mission folder.

-create file init.sqf in your normaleditor cereated mission folder.

-in init.sqf type [] execVM "whatevernameyouwant.sqf"

-go to your normal editor created mission and pres prewiev.

- your something from 3D editor is now in your mission.

Also use the fething google you lazy bum. i found that on google too a year ago using it since then succesfully.

Edited by Mirek

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I followed these steps 
https://www.youtube.com/watch?v=W4oo9NC_w-c
I used the 3D editor to make a base and 2D editor to make small AI mission, put the 3d and 2D parts together with the above method and all are working in the 2D editor preview mode, but when i go to run the map in multi the weapon crates are not there? and a lot of tanks and AI are missing from the 2d map? Any ideas?
MYmission file
setAccTime 0.0;

_this = createCenter west;
_center_0 = _this;

_group_0 = createGroup _center_0;

_vehicle_0 = objNull;
if (true) then
{

/////////////////////////my junk//////////////////

processInitCommands;
setAccTime 1

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