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bertram

Removing radio messages globally

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I've been trying to disable the radio chatter (i.e. I'm at Grid xyz, or ENEMY MAN 100m) that appears in the bottom left corner of the screen, but I can't seem to get it down. I understand that it can be disabled by the client, but I am trying to disable the messages for all players on a dedicated server, as its very annoying when someone can tell a squad member has died just by seeing radio messages appear. I've tried putting the following into the init.sqf for my missions

enableRadio false;
enableSentences false;
0 fadeRadio 0;
player setVariable ["BIS_noCoreConversations", true];

I'm positive my init.sqf as a whole is running fine as every other command is working; it just seems like I'm using the above commands incorrectly.

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You probably know this but since you're not mentioning it; perhaps the difficulty setting DeathMessages (in-game called "YOU WERE KILLED") might do what you're looking for? Even though unlikely, as this doesn't apply to -radio- chatter but only the system-messages. Usage example in difficulty config -

class Difficulties{
...
class regular{
	...
	DeathMessages=0;
	...
};
...
};

Edit:

Or perhaps disableChannels (as used in Description.ext) could help (however that would probably disable all chat on the channels, even that of players, so that may be undesirable).

I suppose just for testing, you could try to put the disableSentences false; (or all the lines) into a unit's init and see if that does it; if it does then the init.sqf is probably not properly calling it on the clients.

Edited by geqqo

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