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RuairiAU

Interactive targets with scoreboards

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One of the targets that comes with the bootcamp update (I think it's called the Human Target (interactive)) has a scoreboard available in the action item list. For obvious reasons I don't want people walking on to a live firing range to get this scoreboard. So how I can script it to open that scoreboard from somewhere else.

And whilst I'm on this topic, how do I find out what properties, events, methods, animations and whatever else exist for arma objects.

For example, I can animate the popup of a target by calling:

_rtarget animate["terc", 1];

But I have no idea where to look to find out what else this object can do or what events or properties it has. Can someone point me in the right direction?

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Hello,

 

would you be so kind and write your solution,
On my own I only get was far that ['uiOpen', [Test_1]] call BIS_fnc_target; opens the score board of the given target, but I have no idea how to make any objet unser interactable, so that the player can call this function from within the mission.

 

Thank you

 

----  Edit,

 

Ok, never mind, found one way.

this addAction ["Target 1", "['uiOpen', [R1_T1]] call BIS_fnc_target"];
this addAction ["Target 2", "['uiOpen', [R1_T2]] call BIS_fnc_target"];
this addAction ["Target 3", "['uiOpen', [R1_T3]] call BIS_fnc_target"];
this addAction ["Target 4", "['uiOpen', [R1_T4]] call BIS_fnc_target"];

but it is very messy, would someone know a way to add multible Targets to one scoreboard?

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