RuairiAU 1 Posted July 24, 2014 One of the targets that comes with the bootcamp update (I think it's called the Human Target (interactive)) has a scoreboard available in the action item list. For obvious reasons I don't want people walking on to a live firing range to get this scoreboard. So how I can script it to open that scoreboard from somewhere else. And whilst I'm on this topic, how do I find out what properties, events, methods, animations and whatever else exist for arma objects. For example, I can animate the popup of a target by calling: _rtarget animate["terc", 1]; But I have no idea where to look to find out what else this object can do or what events or properties it has. Can someone point me in the right direction? Share this post Link to post Share on other sites
RuairiAU 1 Posted July 25, 2014 ok, figured it out myself. For any developers new to Arma, the config viewer and function library are your friends. Config Viewer: http://arma3scriptingtutorials.blogspot.com.au/2014/02/config-viewer-what-is-it-and-how-to-use.html Function Library: https://community.bistudio.com/wiki/Functions_Library_(Arma_3) Share this post Link to post Share on other sites
dream1979 0 Posted March 19, 2016 Hello, would you be so kind and write your solution,On my own I only get was far that ['uiOpen', [Test_1]] call BIS_fnc_target; opens the score board of the given target, but I have no idea how to make any objet unser interactable, so that the player can call this function from within the mission. Thank you ---- Edit, Ok, never mind, found one way. this addAction ["Target 1", "['uiOpen', [R1_T1]] call BIS_fnc_target"]; this addAction ["Target 2", "['uiOpen', [R1_T2]] call BIS_fnc_target"]; this addAction ["Target 3", "['uiOpen', [R1_T3]] call BIS_fnc_target"]; this addAction ["Target 4", "['uiOpen', [R1_T4]] call BIS_fnc_target"]; but it is very messy, would someone know a way to add multible Targets to one scoreboard? Share this post Link to post Share on other sites