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xgamer224

Having trouble playing music

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Alright, so my overall goal is to make a gui that can be used for administrators so that they can play various audio files for the server to hear.

at this point, i am having trouble getting the audio files to play for me to hear.. i have set up several methods to hear the audio but cannot seem to get them to play.. can someone tell me what i am missing?

direct download to the mission file:

http://www.mediafire.com/download/0mi2tg605kzhxzv/music_script.Altis.zip

Mission.sqm

version=12;
class Mission
{
addOns[]=
{
	"A3_Characters_F_Civil",
	"a3_characters_f",
	"a3_map_altis",
	"A3_Soft_F_Truck"
};
addOnsAuto[]=
{
	"A3_Characters_F_Civil",
	"a3_characters_f",
	"A3_Soft_F_Truck",
	"a3_map_altis"
};
randomSeed=2983784;
class Intel
{
	timeOfChanges=1800.0002;
	startWeather=0.30000001;
	startWind=0.1;
	startWaves=0.1;
	forecastWeather=0.30000001;
	forecastWind=0.1;
	forecastWaves=0.1;
	forecastLightnings=0.1;
	year=2035;
	month=6;
	day=24;
	hour=12;
	minute=0;
	startFogDecay=0.013;
	forecastFogDecay=0.013;
};
class Groups
{
	items=1;
	class Item0
	{
		side="CIV";
		class Vehicles
		{
			items=1;
			class Item0
			{
				position[]={14646.847,17.91,16746.131};
				id=0;
				side="CIV";
				vehicle="C_man_polo_4_F";
				player="PLAYER COMMANDER";
				leader=1;
				skill=0.60000002;
				text="main";
				init="player addAction [""<t color='#00cccc'>Global Radio</t>"", ""radio.sqf""];";
			};
		};
	};
};
class Vehicles
{
	items=1;
	class Item0
	{
		position[]={14660.738,17.91,16763.408};
		azimut=-57.953602;
		id=1;
		side="EMPTY";
		vehicle="C_Van_01_box_F";
		skill=0.60000002;
		text="truck";
	};
};
class Sensors
{
	items=1;
	class Item0
	{
		position[]={14706.442,17.91,16729.262};
		b=40;
		rectangular=1;
		activationBy="VEHICLE";
		repeating=1;
		interruptable=1;
		age="UNKNOWN";
		idVehicle=0;
		expActiv="playMusic ""song2"";";
		class Effects
		{
		};
	};
};
};
class Intro
{
addOns[]=
{
	"a3_map_altis"
};
addOnsAuto[]=
{
	"a3_map_altis"
};
randomSeed=12210987;
class Intel
{
	timeOfChanges=1800.0002;
	startWeather=0.30000001;
	startWind=0.1;
	startWaves=0.1;
	forecastWeather=0.30000001;
	forecastWind=0.1;
	forecastWaves=0.1;
	forecastLightnings=0.1;
	year=2035;
	month=6;
	day=24;
	hour=12;
	minute=0;
	startFogDecay=0.013;
	forecastFogDecay=0.013;
};
};
class OutroWin
{
addOns[]=
{
	"a3_map_altis"
};
addOnsAuto[]=
{
	"a3_map_altis"
};
randomSeed=10909747;
class Intel
{
	timeOfChanges=1800.0002;
	startWeather=0.30000001;
	startWind=0.1;
	startWaves=0.1;
	forecastWeather=0.30000001;
	forecastWind=0.1;
	forecastWaves=0.1;
	forecastLightnings=0.1;
	year=2035;
	month=6;
	day=24;
	hour=12;
	minute=0;
	startFogDecay=0.013;
	forecastFogDecay=0.013;
};
};
class OutroLoose
{
addOns[]=
{
	"a3_map_altis"
};
addOnsAuto[]=
{
	"a3_map_altis"
};
randomSeed=3930057;
class Intel
{
	timeOfChanges=1800.0002;
	startWeather=0.30000001;
	startWind=0.1;
	startWaves=0.1;
	forecastWeather=0.30000001;
	forecastWind=0.1;
	forecastWaves=0.1;
	forecastLightnings=0.1;
	year=2035;
	month=6;
	day=24;
	hour=12;
	minute=0;
	startFogDecay=0.013;
	forecastFogDecay=0.013;
};
};

description.ext

class cfgMusic
{
tracks[]={song1, song2};

class track1
{
	name="song1";
	sound[] = {\music\song1.ogg, db+10, 1.0};
};
class track2
{
	name="song2";
	sound[] = {\music\song2.ogg, db+10, 1.0};
};


};

radio.sqf

hint "playing music";
playMusic "song1";
playMusic "song2";

can anyone see what im doing wrong?

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try playmusic "track1";

My desc.ext, does have the tracks[]= {}; annd works. playmusic needs the class not the name.

BTW radio.sqf is wrong, song1 would never play, as you inmediateley command to play "song2"

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