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nevbox

Ghost Hotel - Kart Track [SP]

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Made a Track around the ghost hotel and pools. 6 player multiplayer.

This is very much a WIP atm, but is playable. I am planning to add:

- Time Trail + checkpoint system

- Multiplayer support once I've sorted out an issue

- time of day switch

http://i.imgur.com/wQ91i6I.png (1179 kB)

Please leave feedback, opinions and any problems found. :D

v0.51

- Converted to a 2d mission file

- Multiplayer issue sorted.

Download via Steam

Thanks guys.

Edited by Nevbox

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Done a few updates, fixes and tweaks. Only thing I can think to do with it is add time trials, but I am not sure it's suitable.

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Hey bro, I tried your track, nice.. But it got a little annoying getting caught in the red/white barriers, it seemed as soon as you touched one the kart would get caught and stop if you know what I mean, other than that she looks good, thanks.

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Hey bro, I tried your track, nice.. But it got a little annoying getting caught in the red/white barriers, it seemed as soon as you touched one the kart would get caught and stop if you know what I mean, other than that she looks good, thanks.

Yeah It can be a bit annoying, not sure if it's easily fixable though as all those resources barriers + karts are in .ebo's :(

I'm bringing out another track tomorrow (maybe), it's a lot wider and has more MP applications. Look around for it.

Edit:

Which areas are you getting stuck in? Feel free to use the map in OP. I'm still trying to improve it.

Cheers

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I tried it as well and have the same comments as posted already. it's quite narrow and very annoying with those plastic barriers. all-in-all nice first try!

I haven't put together any custom tracks yet, but i'm workin on it. they are planned for my Kart World mission and i thank you for your attempt which provides me feedback in planning my own. you can check out mine here: http://www.armaholic.com/forums.php?m=posts&q=28143

There's not a lot of quality kart missions out there yet which is understandable given the release duration so far. i'm looking into incorporating this project (https://github.com/m1ndst0rm/DynamicsRace) into my mission, but expanding it quite a bit to be usable at each of my tracks on Altis, but separate from each other.

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Will be looking at improving the width of ghost hotel track very shortly! Next update will remove alt. start (current spawn) and remove the double back area where a lot of people get stuck.

Overall they'll be less narrow areas.

Edited by Nevbox

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