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Thread: Bridge blow up real good !

  1. #1
    Does anyone know if it's possible to destroy the bridge on the resistance add on island with satchel charges?

    I tried 5, but to no avail, but was able to do it with some hellfires from an Apache

  2. #2
    Yes it is-put three or four by the supports. It will take that section down.
    PS I think you accidently posted this twice.

  3. #3
    Thanks didn't mean to post this twice.
    I originally set my charges on the bridge but they didn't work.
    I tried 2 charges at the supports at the land wall but I will try more charges.

    thanks

  4. #4
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (captain canada @ Sep. 23 2002,05:02)</td></tr><tr><td id="QUOTE">Thanks didn&#39;t mean to post this twice.
    I originally set my charges on the bridge ***but they didn&#39;t work.
    I tried 2 charges at the supports at the land wall but I will try more charges.

    thanks[/QUOTE]<span id='postcolor'>
    You can also put the bridge at dammage 0.75 or a little more so you can be able to destroy it with a single satchel.

    I did it with the radioantenna, so it blows with only one satchel.

    You can do this by selecting the Show ID&#39;s in editor and write down the object number for the brigde you wanna blow.

    Then put a trigger that is "true" from the start and put in the on activation field

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">object &#91;number&#93; setdammage 0.75[/QUOTE]<span id='postcolor'>

    Try to increase the dammage a little until it blows with one satchel.

    Cheers

  5. #5
    Gunnery Sergeant
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JAP @ Sep. 23 2002,11:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">object &#91;number&#93; setdammage 0.75[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
    Don&#39;t put the square brackets around it though:

    object number setdammage 0.75

    PEACE

  6. #6
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Sep. 23 2002,14:07)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JAP @ Sep. 23 2002,11:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">object &#91;number&#93; setdammage 0.75[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
    Don&#39;t put the square brackets around it though:

    object number setdammage 0.75

    PEACE[/QUOTE]<span id='postcolor'>
    Oh, i didn t know that

    When i give examples i always put stuff they need to put themselfs between brackets so its more obvious that way

  7. #7
    Gunnery Sergeant
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    I don&#39;t know, it might work, if you&#39;ve tried it and it works then sorry. If so, it could be a way of listing different objects:

    object [2847,87442,32] setdammage 0.75

    PEACE

  8. #8
    I think you don t understand what i mean gamer77.

    I know it s without brackets, i just put it like that to make it more clear you need to put a value instead of the text with brackets.

    Lol

  9. #9
    So thats what "show ID&#39;s" is for.
    Too big signature replaced with Fluffy Bunny™.
    I didn&#39;t realize how big my signature was. So what&#33; Fluffy Bunny is here to stay&#33;

  10. #10
    Thank you JAP&#33; I&#39;ve been trying to blow up a radio tower near Lipany with satchels. I got the Obj ID# and could setdammage at full, but had no way of triggering that and connecting it to satchels. The script I was working on was very complicated and I don&#39;t know enough about scripting.

    But your solution of setting damage to less than full with a trigger is great. It never occured to me. Once the damage is set (.9/.95 works well), just one regular satchel charge does the job. Beautiful and simple. Thanks&#33; (I can apply this to many other things, too)

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