Jump to content
Sign in to follow this  
djotacon

Randomize Units Script

Recommended Posts

Randomize Units Script 1.0

Script name: randomize.sqf. Support two parameters (unit, weapon level).

Description:

Transforms a unit (opfor,blufor, independent) into a civilian armed. Needs a unit and a value to activate the weapon level.

Weapon level (values:1,2,3): Set the weapon level of the armed civilian.

Usage:

Inside an area trigger activaded by faction:

{ [_x,2] execVM "randomize.sqf"; } forEach thislist;

Credits:

This script is based on the Dazza script posted on BIS forums.

File:https://www.dropbox.com/s/o5kke6zn4nu4tir/randomize.rar

License:

Attribution 4.0 International (CC BY 4.0)

http://creativecommons.org/licenses/by/4.0/

Edited by djotacon
update

Share this post


Link to post
Share on other sites
Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Thanks a lot for this, using it now in a mission I'm making, very cool and handy, and has saved a lot of time and effort for me so far! Thanks!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×