marcinwenta 10 Posted April 24, 2014 Hi guys, as simple as this but I can't find it anywhere. How to make trigger activation after discharging explosives? It's gonna be only explosion...it will not kill any one or destroy any object... Share this post Link to post Share on other sites
dna_uk 30 Posted April 24, 2014 Create a new trigger in the editor, change the condition to this: !alive explosive As you haven't provided any real details about anything, I can only assume your explosive has been placed in the editor. In which case change "explosive" in the code to whatever you named the explosive. Share this post Link to post Share on other sites
marcinwenta 10 Posted April 26, 2014 (edited) Maybe I was not clear enough. Explosion will be made by "DemoCharge_Remote_Mag" NOT in editor but during mission. Trigger should activate after DemoCharge detonation. Any idea how to solve this ??? Edited April 29, 2014 by marcinwenta Share this post Link to post Share on other sites