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usb1y

Arma 2 OA Lightning Bolt on cursorTarget

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i wanna do Lightning bolts on CursorTargets kinda like

so how would one make a lightning bolt on cursorTarget and i also tryed exactly what they told me in https://community.bistudio.com/wiki/ParticleArray

using

logic1 = "Logic" createUnit (getpos player);

then

_pos = [ position logic1 select 0,position logic1 select 1,10 ];

drop ["blesk1","","Billboard",0.01,0.2,_pos,[0,0,0],0,1,1,0,[20 + random 20],[[1,1,1,1],[1,1,1,0.7]],[1,0],0,0,"","",""];

but say i dont wanna create a unit... say i just wanna make a building i aim at get struck by lightning how would i do this?

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I saw the video you posted and thought that would be fun to have, so I made this script .The lightning is still to big and I'm still not 100% happy with the script . I will post the script as soon as I've finished it. Edited by dame2010

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i wanna do Lightning bolts on CursorTargets kinda like
so how would one make a lightning bolt on cursorTarget and i also tryed exactly what they told me in https://community.bistudio.com/wiki/ParticleArray

using

logic1 = "Logic" createUnit (getpos player);

then

_pos = [ position logic1 select 0,position logic1 select 1,10 ];

drop ["blesk1","","Billboard",0.01,0.2,_pos,[0,0,0],0,1,1,0,[20 + random 20],[[1,1,1,1],[1,1,1,0.7]],[1,0],0,0,"","",""];

but say i dont wanna create a unit... say i just wanna make a building i aim at get struck by lightning how would i do this?

so do you want the building to be destroyed or just struck by lighting

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