mp5gosu 10 Posted April 16, 2014 Hello, I have a bit trouble in getting a script run in multiplayer. It is a simple attach script, which will be fired from an addon eventhandler. The addon is the UCSV. class Eventhandlers { init = "_this execVM 'j4p_ucsv\data\scripts\init.sqf'"; fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');"; killed = "_this call (uinamespace getvariable 'BIS_fnc_effectKilled');"; }; The Problem is, that only the one who created the server may be able to use this function, so I guess it is a locality issue. init.sqf: http://pastebin.com/SGtu305F attach.sqf: http://pastebin.com/Bfe7wqUd detach.sqf http://pastebin.com/DrH0XVn6 damage.sqf http://pastebin.com/j1RZ0BVF If anybody could help me out to fix this issue, this would be very much appreciated. I'm currently stuck pretty bad. Also, the script is in an early state and has not been further developed until now.If you need any additional information, please let me know. Share this post Link to post Share on other sites
mp5gosu 10 Posted April 24, 2014 Nevermind, reworte the Code. Adding Server Checks & force broadcasting variables fixed the issue. :) Share this post Link to post Share on other sites