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jwmcclehelo

joystick cyclic

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How does one use a properly functioning joystick as cyclic without it emulating keyboard commands?

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Assign axis joystick on the functionality you need. Check the settings of the response curves and Merv zones in the game.

If done right, get a smooth change of government.

Edited by exe_74rus

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I want analog control of my cyclic and pedals. My mouse gives me analog control of the cyclic, but I cannot get my joystick to do the same, despite binding changes and fighterstick programing and scripts. In your video, you seem to be using your controls like space ship thruster verniers. Am I right?

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The game supports a huge number of joysticks. How do you use?

I have logitech 940, was formerly thrustmaster top gun 2.

Mouse as an analog input device will not work.

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I appreciate your attempt at helping. I cannot help noticing that you ignored my question about space ship thruster verniers. Below is a copy of correspondence about the issue with the support help desk. The issue I raised is not new and has been described inaccurately and in many ways as you might better understand after reading:

{1. In the example below, a user complains about lag. But I think he expects analog control but doesn't express it as such. One of the developers expends a lot of effort beating this poor guy down, but himself misses the point. Specifically he says that a mouse cannot respond in an analog way. Well, actually, the mouse on my computer handles the cyclic perfectly!. He says that mouse input 'stops responding every time when you stop moving it, and it has no "center" like joystick, so it is prety much "digital" response like pressing the keys on keyboard.' Wrong. What he describes here about the mouse is analog, not digital. That is to say, when you press a keyboard cyclic control, the movement that it creates continues until you release the key. If the joystick is setup to execute keyboard controls, the helicopter continues to change attitude until you bring back the joystick to center. This is the exact opposite of analog controls! When controlling in an analog way, when you move the joystick to change the attitude of the helo and you hold the joystick position, the helo attitude stops changing. The joystick is SUPPOSED to stop causing a response in the helo when you stop moving the joystick. That is what the term "analog" suggests! He also states that he has played DCS, but I bet he played it by assigned his controls to keys, not the axis commands, an option he apparently ignored in DCS (this choice in TKOH is only offered for collective). After all, he is probably comfortable playing that way.

3. I am quite surprised at such a basic misunderstanding by at least one of the developers. Perhaps it is merely a translation problem.

http://forums.bistudio.com/showthread.php?126913-Input-lag-with-flightstick }

He said he played DCS. Well in DCS options, you can set up using "controls," in which you can assign your controllers to keyboard commands (digital) or using "axis commands," which assigns your controllers to analog exes. The same with FSX. Anyway, it is a digital (keboard commands activated by joysticks/pedals, throttles, etc.) vs analog (analog axes activated by joysticks/pedals, throttles, etc.). Unfortunately, many/most digital players haven't a clue about what I am talking about. The only analog option in TKOH is for collective controls and digital players probably don't elect to use it. Actually, I have tried using the mouse for cyclic. It works fine! Except, I still have to rely on digital control of anti-torque (pedals). It is crazy not being able to use my joystick in an analog way for flying. I prefer using ArmA and TKOH over DCS because of the integration and FPS ground trooper movement. I would love to be able to control character movement speed like the collective (analog) option on TKOH. Many of the complaints about steering vehicles with controllers would be solved.

Thanks again for trying to help. I am awaiting a response from Q&A.

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