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roguetrooper

3D coordinates of waypoints and move

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When an AI unit is ordered by script to move to a certain (enterable) position in a house, it will move exactly there (_unit move _house buildingpos 10). This should also be possible for addwaypoint which unfortunately is only 2D.

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Why when a unit can only be at ground level? Of course unless you are talking about aircraft in which case use "FlyInHeight".

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