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Thread: Recommended tuning suggestions

  1. #1
    1a) Uninstall Resistance, Uninstall OFP Gold, Uninstall OFP. Manually remove any remaining OFP folders.

    1b) I recommend downloading the latest drivers for your soundcard, graphics card, and possible your motherboard too.

    2) Make a clean install of OFP, OFP Gold, v. 1.46, Resistance.

    3) Run "Flashpoint Preferences", press "auto-detect", customise your settings, then press "exit".

    4) Right-click on your "Flashpoint Resistance" shortcut, select "properties", then go to "target" and add the following command at the end: "-nosplash". Without the "" and period of course. The content of the "target" box should then look similar to this:

    c:\games\operationflashpoint\flashpointresistance. exe -nosplash

    5) Go to your user directory (c:\games\operationflashpoint\users\username\) and find the file called "UserInfo.cfg". Open it with notepad, scroll to the bottom, then replace the following values:

    viewDistance=906.003723;
    terrainGrid=12.500000;


    viewDistance controls view Distance, while terrainGrid controls the terrain levels - on this setting, it sets terrain to normal. Save the file.

    6) If you suffered from the infamous bug of 10 hours loading time during splash screens, then this should have fixed it. You can now set off to tweaking the game closer to your possibilites/needs.

    If you have any further suggestions about other bugs, then please post them here - but keep this thread spam free, I will only allow tweaking tips. Other comments will be deleted I'm afraid.

    Thanks to Placebo for coming up with this

    By the way, with the machine below, I run Resistance at 1024*768, 32 bit, 800m viewdistance, normal terrain, but high LOD's. Performance is a bit choppy, but playable.
    Last edited by W0lle; Apr 11 2009 at 04:17. Reason: Import fixed

  2. #2
    o/s Windows 2000 professional
    VIA motherboard (latest 4in1 adapters) installed
    pIII gig
    256 ram
    geforce2 3d prophet gts 32mb
    Soundblasterlive 5.1

    Cpu benchmark result= 1777

    I'm running at 2000 view distance, 1024x768x32, normal terrain, and i get the odd 'stutter' graphically, but playable. I tried to tweak it for better performance but strangely it made things worse(flickery textures), but with an autodetect things got better, even though the autodetect give me far higher settings than i'd manually tried (1024 for cockpit details etc and a higher Geo setting)

    However i tried 'very high' terrain level and the pc froze BAD, i couldnt even get the task manager up, after about 5 mins control reassumed and the option for 'very high' terrain detail had gone??

    So i wouldnt bother trying unless you got at least p4 and a geforce3

    Hope this is some help ***
    Enemies make good food !

  3. #3
    as you increase the view distance the highest possible terrain setting decrease's so it something like High quality for 0-1500m , above 1500m then High is the highest setting possible ,beyond 3000m then normal is the highest quality terrain setting. The figures are accurate and its 2 late to check the real values.

    Another option worth checking is out is to Disable EAX in the sound options, esp if you have a SB Live and running in XP or 2000. Connected is to run Dxdiag.exe and reduce sound card acceleration. This can also be accessed via the sound windows control panel applet.

    I also noticed that in preferences my score is about 3200-3700 it fluctuates would imagine when it is 3200 and I keep it at that I would get better performance as it would turn the detail settings down compared to when I get 3700.
    So it might be worth it you use the automatic feature to run some CPU intensive apps at the same time to reduce the score thus decreasing the quality options.

    Another thing in preferences. the 1st option total memory for me was set at 128mb , I have 768mb physical ram so I up this to about 512mb. this doesn’t seem to change with auto detect.

    Also with some missions where the weather is bad , uppping the max view distance doesnt affect visiblity or to a very minor degree, i.e the 2nd mission convey, i found though it does seem to affect FPS anyway , as there is no point to a high view distance on missions like this due to the fog i turn it down just for those types of missions. Other ones might be the type of terrain i.e in valleys where you cant see that far anyway due to mountains blocking the view so you might as well get a higher FPS and down the view distance.


    OFPR score 3200-3700
    Intel P4 1700Mhz
    GF3
    768Mb Ram
    Windows XP
    SB Live 5.1

  4. #4
    Worked fine for me, i just tested it and no more sloooooooooow splashscreens, not that i'd notice i use the nosplash usually, but all else loads faster ie getting to the continue and start the mission in singleplayer etc, worth a try anyway folks.
    Nemo me impune lacessit

  5. #5
    Sergeant Major
    Join Date
    Oct 12 2001
    Location
    Munich/Germany
    Posts
    1,512
    I've already posted this on another thread, but I think it might give a good impression of the influence of RAM to performance with the ground detail setting:

    Specs: AMD TBird 900, 512MB SD133, GF2GTS 32MB Det. 29.80, 32GB 7200rpm HDD, SBLive5.1Player, W2k
    Oprah settings:
    disabled some shadow features
    reduced the cockpit texture setting (don't know how much performance this might bring, but I don't care too much about the cockpit, so what )
    reduced the number of objects(256 is default, I changed to 200)
    Light sources down to 20 instead 25 or 26
    Viewdistance at ~1000
    ground details high
    1024x768x32 @75 or 85Hz on 19" monitor
    don't know what else

    I played a little more around, someone else should verify this results of memory usage:
    Main menu with the according map in background (loading a mission on it, but cancel it)
    Nogova:
    very low: 180MB
    high: 248MB
    very high: 403MB

    Desert Island:
    very low: 47MB
    high: 120MB
    very high: 300MB

    Everon:
    very low: 125MB
    high: 180MB
    very high: 384MB

    I also noticed that when you reduce the setting the memory is not set free. Smells like a potential issue...
    I checked the memory usage of the Resistance process in the TaskManager by ALT-TABbing, so it might not be 100% accurate. (eg. 155% increase from low to high at Desert Island, but only 38%/44% on the others)

    If these values are correct, it will be pretty much impossible to play Resistance on a 128MB maschine.
    The opposite of a correct statement is a false statement.
    But the opposite of a profound truth may well be another profound truth.
    Niels Bohr

    i7 920 @3.7GHz, OCZ 3x2GB DDR3 7-7-7 1600 @740/1480MHz, MSI X58 Pro-E,
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  6. #6

    Question

    If trying updated drivers does not solve your problems take a look at this thread, Freezes Solved?

    After suffering endless crashes and freezes, I think I have found the solution for my two systems. I REDUCED the AGP Aperture settings in BIOS of both motherboards to 64Mb and haven't had a freeze since.

    If you still have problems, you may have to bite the bullet and disable 4xAGP in the BIOS too. Not something we want to do, but to play Resistance smoothly, it might be worth it.

    Good Luck!
    My System: Athlon TBird 1Ghz,512Mb PC133 RAM, Abit KT7A-RAID Mobo, 64Mb Gainward Gf4 T4200, WD 80Gb Hdd, Creative PCI 128, 17" Hansol Monitor 710P

    Brothers System: Pentium 733Mhz, 512Mb PC133 RAM, Abit VT694X Mobo, 64Mb Gainward Gf4 T4200, IBM 40Gb Hdd, Creative AWE 64, 17" Hansol Monitor 720P

  7. #7

    Exclamation

    The memory problems might be because of the high res textures (this happens also in games like SOF2). If you set texture resolutions to high the game will require LOT of memory. At first I set the textures to 2048x2048 and the game was running quite good but wasn't playable because it stuttered so much. Then I turned textures to 512x512 and cockpits to 256x256 (like WhoCares said the cockpits aren't so important) and stutterin was gone except in thick forests and near those nice looking pine trees.

    But sometimes the game just crashes without warning, could it be a memory problem. My system:

    AMD Athlon 1333Mhz
    Geforce 2 GTS 64Mb
    512Mb sdram 133, free physical memory is about 325Mb
    40Gb HD, with 12.6 free where Resistance is

  8. #8
    Gunnery Sergeant
    Join Date
    Sep 25 2001
    Location
    Earth, between a rock and a place called Pandimonium
    Posts
    492
    As a rought performance guide for what to expect...

    I dont see any performance difference in FPS between High and Normal. i have a Gf3Ti500(default clocks), 1333(266) t/bird, 512mb crucial 2100, and a Iwill ka266-r mobo. at 1280x1024 (19inch monitor), terrain high, image quality full, frames to the left, i get a perfectly playable game. 3000 CPU auto detect benchmark with Resistance but olny 2500 with the original OFP!.

    Trouble is Resistance crashes and CTD's very frequently!. i've reinstalled completly(delete Codemasters folder) 5 times now!. every time OFP(1.46) plays fine, but crashes when i install Resistance ...

    One thing i noticed is when trying to start the game Resistance with the CD auto start displayed 'Flashpoint preferences' panel i get an 'insert correct CD' message!, but if i use the one in the start programs menu its fine...., what gives?...
    One instance of truth, is worth more than two thousand years of lies...

  9. #9

    Exclamation

    Yet another tip:

    Instead using High terrain detail, increase the Geometry performance (not too much). This makes the terrain much more nicer and doesn't kill your system like High terrain detail may do, and besides with High terrain detail it's very hard to use vehicles because they bounce all the time. I raised the Geometry performance from 2900 to 6041 and the effect was great and it didn't drop my FPS at all.

    To BoonieRat: did you install the game into a default folder, C:\ProgramFiles\Codemasters\OperationF lashpoint ? It helped a bit for me.

  10. #10

    Unhappy

    For me i never seen the difference betwen Max gemotry
    detail and minimum

    but i have find a good articles if you want to tweak good
    your OFP : http://www.techspot.com/tweaks/opflashpoint/index.shtml

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