Page 1 of 2 12 LastLast
Results 1 to 10 of 15

  Click here to go to the first Developer post in this thread.  

Thread: Resistance - a tribute

  1. #1

    Thumbs up

    Congratulations to all at BIS on a job well done!

    Resistance has exceeded my expectations, the graphics are mind-blowing, even old islands have totally new look on them. You couldn't believe you're playing the same game after setting terrain detail to normal or higher. No more flat plains, now the terrain has realistic depressions and elevations, along with plentiful vegetation it offers good protection for infantry and tanks.

    Weapon addons etc. show good imagination, pistols and especially old FN-FAL was a very welcome addon. Needless to say the new houses look very realistic, especially the concrete Soviet-style aparment buildings.

    But what struck me most, the ofp multiplayer-only freak, is that the single-player campaign is gripping and the story is very powerful. In my opinion, it's much better than Red Hammer or 1985 campaigns. Along with elements of troop preservation, skill system and stealing more weaponry from invaders the campaign has me totally hooked on it!

    Taken together, the Resistance expansion is totally new kind of experience and no ofp owner can't afford to miss it!

  2. #2
    /droool

    Sounds wonderful, I can't wait.
    Certainly the game is rigged. Don't let that stop you; if you don't bet you can't win. - Lazarus Long in "Time Enough for Love" (R.A.Heinlein)

  3. #3

    Post

    Dont worry!! I ordered my copy last night after seeing the pictures some guy posted here!! I would have bought it anyway, cause i got myself a new PC last month and i really want to see how things do on it!

    This addon sure sound like its gonna make this game even better! Is that possible?

  4. #4
    Hes not lying either.

    It is a big upgrade to the original game I think, though the missions seem less complex than the original ones and the story is told via a series of extended cut scenes. The longest one i have seen so far is right at the start.

    I was impressed by the bus stops, the posters in side them and that rustry reminant of what used to be bin or something. Such detail is great to see

    Lots of fixes to the old annoying in game bugs too, i see sniping from windows becoming popular now (no more walking through walls), though the top of that huge building that the guy has his office in will become a place most people check in a lot of user missions I think.

    The campaign missions are the sort of action most players wanted all along. Eg large battles. Though your own forces are pretty weak in most them of but thats not a problem the russians have.

    So far ive seen base assaults, Town assaults, huge Armour to armour battles. Base Defence (ambush). Convoy Ambushes and few of the usual sneak here and shoot stuff missions.

    Very entertaining i think.

    Right now Im assaulting an airbase with a 5 man team taking on around 50 infantry and 3 bmps.

    Giskard
    www.respawn.co.uk <br>
    Mods, Maps, News, AI&#39;s, Guides and Tutorials.

  5. #5
    First Sergeant
    Join Date
    Aug 3 2001
    Location
    United Kingdom
    Posts
    980
    Personally I am kinda disappointed about the bus since they said it would move around on its own timetable, and I have tried placing buses and whatever but it seems it was all just scripted

  6.   Click here to go to the next Developer post in this thread.   #6
    Über Verwalter Placebo's Avatar
    Join Date
    Jul 23 2001
    Location
    Visby, Gotland, Sweden
    Posts
    20,999
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GFX707 @ June 30 2002,11:30)</td></tr><tr><td id="QUOTE">and I have tried placing buses and whatever but it seems it was all just scripted [/QUOTE]<span id='postcolor'>
    Err yes of course it would be scripted, it&#39;s like the script=driver, would a real bus go anywhere without the driver?
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  7. #7
    First Sergeant
    Join Date
    Aug 3 2001
    Location
    United Kingdom
    Posts
    980
    What I meant was I got the impression that all buses would automatically go around on a little route waiting for civilians at bus stops etc but as far as I can see you have to do it all yourself

    If this WAS the case it would have been a step towards a more living, breathing dynamic island that you don&#39;t have to put there yourself and tell everyone exactly what to do, but it certainly doesn&#39;t seem to be like that

  8.   Click here to go to the next Developer post in this thread.   #8
    Über Verwalter Placebo's Avatar
    Join Date
    Jul 23 2001
    Location
    Visby, Gotland, Sweden
    Posts
    20,999
    Naaah I never got that impression, but of course as you rightly say it would be fantastic, same with farmers automatically plowing their fields in tractors, civilians wandering around the towns, driving the roads, stopping and talking to each other, lil shit like that would just add sooooo much more

    Maybe despite all these wonderful addons we need someone to sit down and create a collection of civvy scripts that add those things

  9. #9
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ June 29 2002,05:27)</td></tr><tr><td id="QUOTE">Weapon addons etc. show good imagination, pistols and especially old FN-FAL was a very welcome addon.[/QUOTE]<span id='postcolor'>
    I had a quick look, but I couldn&#39;t see it. Where can the FAL be found?
    Never forget your shovel. Remember: A sanitary battlefield is a happy battlefield.

  10. #10
    I can&#39;t find it either. You have to add it manually I think. Put this into a unit&#39;s init field:

    removeallweapons this; this removemagazines "(unit&#39;s weapon&#39;s mag name)"; this addmagazine "FALmag"; this addweapon "FAL"

    I think anyway...




Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •