mikemhz 5 Posted January 31, 2014 (edited) TDM CLASSIC by SOEL Lightweight and simple TDM game mode. 8 unique locations on Altis. 6 custom built class load-outs. 6 sectors which can be captured for additional spawn locations. 50 tickets per side Land, sea and air vehicles, both armed and civilian. Dedicated server package: All 8 maps in one compressed file. .pbo file format. Bots disabled by default. Armaholic mirror: TDM Classic TDM-x v2.0 Private Mirror: https://drive.google.com/file/d/0B23f0WJ1c7omWnlrRV9jQ2lnSkE/edit?usp=sharing Server_Config.cfg code for map rotation (may need to append each template with ".pbo"): class Missions { class TDM_Kavala { template="TDM_CLASSIC_FACTORY.Altis"; difficulty="veteran"; }; class TDM_Olympic_Village { template="TDM_CLASSIC_OLYMPIC_VILLIAGE.Altis"; difficulty="veteran"; }; class TDM_Factory { template="TDM_CLASSIC_FACTORY.Altis"; difficulty="veteran"; }; class TDM_Forsaken_Rock { template="TDM_CLASSIC_FORSAKEN_ROCK.Altis"; difficulty="veteran"; }; class TDM_Research_Base { template="TDM_CLASSIC_RESEARCH_BASE.Altis"; difficulty="veteran"; }; class TDM_Molos { template="TDM_CLASSIC_MOLOS.altis"; difficulty="veteran"; }; class TDM_Island_Mike { template="TDM_CLASSIC_ISLAND_MIKE.Altis"; difficulty="veteran"; }; class TDM_Peninsula { template="TDM_CLASSIC_PENINSULA.Altis"; difficulty="veteran"; }; }; Kavala Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=221758729 Olympic Village Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=226136504 Factory Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=223967975 Forsaken Rock Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=223586092 Research Base Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=224325301 Molos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=222707024 Island Mike Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=225608478 Peninsula Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=225636946 Thanks: Tonic for the Virtual Ammobox System. Iceman77 for the Advanced Vehicle Respawn. Günter Severloh for Delete Dead Bodies and Destroyed Vehicles. Zenophon for helping me with the endMission script. Edited February 12, 2014 by mikemhz Share this post Link to post Share on other sites
ths 11 Posted January 31, 2014 pbo would be nice so we can test it on our DS :rolleyes: Share this post Link to post Share on other sites
mikemhz 5 Posted January 31, 2014 (edited) pbo would be nice so we can test it on our DS :rolleyes: No problem. Should be on Armaholic soon. Edited February 9, 2014 by mikemhz Share this post Link to post Share on other sites
mikemhz 5 Posted February 2, 2014 (edited) Updates in v1.1: Upgraded all fortifications. Moved blue spawn to a more defensible position. Swapped Hellcat for a Pawnee. Swapped Tigris for a Slammer. Created 7 default class loadouts. Fixed underwear problem. Added two armed offroad vehicles. Added ability to strategically block certain roads. Edited February 4, 2014 by mikemhz Share this post Link to post Share on other sites
mikemhz 5 Posted February 3, 2014 Updates in v1.2: Added NVGs to all default classes. Changed time of day to morning. Share this post Link to post Share on other sites
mikemhz 5 Posted February 9, 2014 (edited) Moving all TDM CLASSIC info to this thread. Updates in v2.0: Added TDM CLASSIC: Kavala Added TDM CLASSIC: Research Base Added TDM CLASSIC: Olympic Village Added TDM CLASSIC: Island Mike Added TDM CLASSIC: Peninsula All maps: Re-made the spawning system from scratch. Now uses the Multiplayer -> Respawn Position module and BIS_func_addRespawnPosition/removeRespawnPosition functions correctly. No more spawning at grid ref.(000,000). Game now ends correctly when one side runs out of tickets. Bot way points are simplified so they don't stack over time. Set view distance for each map to maximise performance without affecting gameplay. Forsaken Rock: Saving your load-out at the Virtual Ammoboxes disabled because it would make you spawn without a parachute. Fixed problem with static AA guns where they would be duplicated in the same position and therefore unable to fire. Added three more AA guns at the watch tower, they now cover 360 degrees. Static AA guns now respawn when destroyed. Known Issues: Bots disappear over time. No marksman class load-out yet, find the Rahim 7.62 in Virtual Ammoboxes. Edited February 9, 2014 by mikemhz Share this post Link to post Share on other sites
mikemhz 5 Posted February 20, 2015 Hey all I'm looking to remaster this mission in time for the Marksman DLC. Would like to work with someone on this who is more experienced with ArmA code. I think with adjustments to the game format and map detail this could be one of the best team-based CQB missions on Arma3. Share this post Link to post Share on other sites